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Tinmans Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 5h ago · 76.37.92.54:28015

Abstract

We describe the public Rust server Tinmans Server, reached at 76.37.92.54:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #5,168 of all servers, the top 23%. It last wiped 4d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/502% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#5,168top 23%
Last wipe4d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75111:0019:0023:0012:0016:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 23% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct13 Oct19 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap10.8 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Fri 23 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 23 Oct, 11:054d ago 1 – running 1
Mon 12 Oct, 15:0315d ago 1 – 10.8 d 1
Sun 11 Oct, 22:5116d ago 1 – 0.7 d 0
Thu 24 Sep, 17:0733d ago 1 held half 17.2 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address76.37.92.54:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 14:51 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average257/300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average15/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average30/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average121/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average44/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average48/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Tinmans Server based?

A region is not published by Tinmans Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 76.37.92.54:28015 is its address.

A.2What is the online status and reliability of Tinmans Server?

At the present moment, Tinmans Server is offline; it was last seen 5 hours ago. Of the 168 hours in the last 7 full days, 55 were served, an availability of 33%. Its first appearance in Rust Statistics's records is 17 September 2026.

A.3What is the Rust version for Tinmans Server?

The version of Rust on Tinmans Server is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on Tinmans Server?

Prediction of the next wipe is impossible for Tinmans Server, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 4 days 11 hours.

A.5What characterises wipe day on Tinmans Server?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Population

A.6How does Tinmans Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Tinmans Server at #5,168, within the top 23% of ranked servers.

A.7At what level does Tinmans Server operate in terms of players?

The last recorded sighting of Tinmans Server was 5 hours ago; it is offline now. The peak over seven days is 1, against an average of 1. Averaging 1 players, 12:00 UTC was the busiest hour of the past 48.

Tags, lists

A.8What do the tags associated with Tinmans Server signify?

Tags from Tinmans Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Tinmans Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Tinmans Server: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10What are the settings and rules that govern Tinmans Server?

No gather rate appears in the name of Tinmans Server. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.11On which map does Tinmans Server take place?

The game generates the map on Tinmans Server; that format is procedural.

How to join

A.12How do you connect to Tinmans Server?

Enter client.connect 76.37.92.54:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. 50 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.