combatland staging
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 28d ago · 77.11.239.193:28015
Abstract
We describe the public Rust server combatland staging, reached at 77.11.239.193:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,450 of all servers, the top 60%. It last wiped 28d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 29 Sep, 17:0828d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 77.11.239.193:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Sep 2026, 21:37 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average | 364/350 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average | 16/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average | 25/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 181/225 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average | 94/225 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average | 36/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is combatland staging based?
No region is published by combatland staging. Rust Statistics does not look up the machine's location; it shows where the server says it is. 77.11.239.193:28015 is its address.
A.2What is the online status and reliability of combatland staging?
Right now, combatland staging is offline, and the last time it was seen was 28 days 9 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 29 September 2026 by Rust Statistics.
A.3What is the Rust version for combatland staging?
combatland staging is running Rust network protocol 2634 and build 166257 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4On what cycle does combatland staging wipe?
The record of combatland staging's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 28 days 10 hours ago.
A.5What happens on combatland staging when wipe day arrives?
Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.6What is the rank of combatland staging among Rust servers?
The seven-day player-hours ranking puts combatland staging at #14,450, within the top 60% of ranked servers.
A.7How would you characterise the player activity on combatland staging?
At this moment combatland staging is offline, having last been seen 28 days 9 hours ago.
Tags, lists
A.8What is the meaning of the tags on combatland staging?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset, which combatland staging publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can combatland staging be found among the Rust Statistics lists and filters?
These Rust Statistics lists include combatland staging: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.10What are the settings and rules that govern combatland staging?
No gather rate appears in the name of combatland staging. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.
A.11On which map does combatland staging take place?
On combatland staging the terrain is procedural, built by the game itself.
Connection
A.12What is the process for joining combatland staging?
Press F1 inside Rust to open the console and enter client.connect 77.11.239.193:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$r?,v2634,gmrust,cs166257,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp1 | Max players. 1 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166257 | Build. The game build is 166257. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.