combatland staging
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 28d ago · 77.183.227.90:28015
Abstract
We describe the public Rust server combatland staging, reached at 77.183.227.90:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,354 of all servers, the top 60%. It last wiped 28d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 30 Sep, 20:2428d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 77.183.227.90:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 30 Sep 2026, 20:24 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average | 433/400 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 340/350 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 37/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average | 31/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 48/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average | 145/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is combatland staging based?
There is no region published for combatland staging. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 77.183.227.90:28015 is its address.
A.2What is the online status and reliability of combatland staging?
Right now, combatland staging is offline, and the last time it was seen was 28 days 10 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 30 September 2026.
A.3What version of Rust is run on combatland staging?
The version of Rust on combatland staging is network protocol 2634 and build 166406, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4What schedule does combatland staging follow for wipes?
The record of combatland staging's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 28 days 14 hours have passed since the current world was generated.
A.5How would you describe wipe day on combatland staging?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.
Population
A.6What position does combatland staging occupy in the ranking of Rust servers?
Ranked by player hours across seven days, combatland staging holds #14,354, in the top 60% of all ranked servers.
A.7How would you characterise the player activity on combatland staging?
The last recorded sighting of combatland staging was 28 days 10 hours ago; it is offline now.
Tags and filters
A.8How should the tags on combatland staging be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166406 (Build): This server runs game build 166406; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set: these are the tags combatland staging publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can combatland staging be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that combatland staging fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.10Under what rules and settings does combatland staging operate?
Its name carries no gather rate for combatland staging. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.
A.11What is the map for combatland staging?
A procedural map, generated by the game, is what combatland staging runs.
How to join
A.12What is the process for joining combatland staging?
Press F1 inside Rust to open the console and enter client.connect 77.183.227.90:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$r?,v2634,gmrust,cs166406,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp1 | Max players. 1 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166406 | Build. This server runs game build 166406. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.