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test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 31d ago · 77.20.230.178:28015

Abstract

We describe the public Rust server test, reached at 77.20.230.178:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,543 of all servers, the top 66%. It last wiped 31d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,543top 66%
Last wipe31d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 66% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 27 Sep, 09:3031d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address77.20.230.178:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe27 Sep 2026, 10:46 UTC
Hostname–
First seen27 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average196/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average119/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average23/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average11/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average23/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average28/225

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is test based?

No region is published by test. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 77.20.230.178:28015.

A.2What is the online status and reliability of test?

Right now, test is offline, and the last time it was seen was 31 days 14 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 27 September 2026.

A.3What is the Rust version for test?

Rust network protocol 2633 and build 165217 is the version that test runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does test wipe?

Too few wipes by test have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 31 days 14 hours ago.

A.5How would you describe wipe day on test?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe.

Population

A.6How does test compare with other Rust servers in the rankings?

Ranked by player hours across seven days, test holds #15,543, in the top 66% of all ranked servers.

A.7How would you characterise the player activity on test?

The last recorded sighting of test was 31 days 14 hours ago; it is offline now.

Tags, lists

A.8How should the tags on test be interpreted?

Tags from test, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can test be found among the Rust Statistics lists and filters?

These Rust Statistics lists include test: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern test?

Its name carries no gather rate for test. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on test?

On test the terrain is procedural, built by the game itself.

Connection

A.12What steps are required to join test?

Press F1 inside Rust to open the console and enter client.connect 77.20.230.178:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp5Max players. 5 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. This server runs game build 165217.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.