Rust StatisticsWorking papers on every public Rust server · 58,110 players now

replays

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 20d ago · 79.165.151.88:28082

Abstract

We describe the public Rust server replays, reached at 79.165.151.88:28082. It is offline at the last check, against a seven-day mean of 01. It ranks #15,885 of all servers, the top 72%. It last wiped 20d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/10% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,885top 72%
Last wipe20d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address79.165.151.88:28082
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 09:41 UTC
Hostname–
First seen8 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average581/575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average365/400
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average37/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average44/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average164/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average74/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does replays have?

No region is published by replays. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 79.165.151.88:28082.

A.2What is the reliability of replays, and is it online?

Right now, replays is offline, and the last time it was seen was 20 days ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 8 October 2026 by Rust Statistics.

A.3What is the Rust version for replays?

replays is running Rust network protocol 2634 and build 167058 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does replays follow for wipes?

The record of replays's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 20 days 1 hours ago.

Player count

A.5How does replays compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts replays at #15,885, within the top 72% of ranked servers.

A.6How would you characterise the player activity on replays?

replays is not online now; 20 days have passed since it was last seen.

Tags and filters

A.7What do the tags associated with replays signify?

gmrust (Game mode): This is survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167058 (Build): Build 167058 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set: these are the tags replays publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can replays be found among the Rust Statistics lists and filters?

These Rust Statistics lists include replays: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9What are the settings and rules that govern replays?

No gather rate appears in the name of replays. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.10On which map does replays take place?

The game generates the map on replays; that format is procedural.

How to join

A.11How do you connect to replays?

Press F1 inside Rust to open the console and enter client.connect 79.165.151.88:28082. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp1Max players. The slot count is 1.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167058Build. Build 167058 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.