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Local Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 45d ago · 79.186.61.92:28015

Abstract

We describe the public Rust server Local Test Server, reached at 79.186.61.92:28015. It is offline at the last check, against a seven-day mean of 01. It last wiped 45d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak –
Rank2–score 0
Last wipe45d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

No rank history yet.
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address79.186.61.92:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe13 Sep 2026, 10:46 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average548/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average357/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average44/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average37/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average118/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average128/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Local Test Server based?

No region is published by Local Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 79.186.61.92:28015 is its address.

A.2How reliable is Local Test Server, and is it currently online?

At the present moment, Local Test Server is offline; it was last seen 45 days 10 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What is the Rust version for Local Test Server?

The version of Rust on Local Test Server is network protocol 2633 and build 163794, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4On what cycle does Local Test Server wipe?

There are not yet enough recorded wipes for Local Test Server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 45 days 10 hours ago.

Player count

A.5At what level does Local Test Server operate in terms of players?

At this moment Local Test Server is offline, having last been seen 45 days 10 hours ago.

Tags, lists

A.6What do the tags associated with Local Test Server signify?

gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags Local Test Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.7Where can Local Test Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Local Test Server: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.8What are the settings and rules that govern Local Test Server?

No gather rate appears in the name of Local Test Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is inactive: the anti-cheat from Valve is off.

A.9On which map does Local Test Server take place?

A procedural map, generated by the game, is what Local Test Server runs.

How to join

A.10What steps are required to join Local Test Server?

Press F1 inside Rust to open the console and enter client.connect 79.186.61.92:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. 2 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163794Build. This server runs game build 163794.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.