Local Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 17d ago · 8.7.245.21:28015
Abstract
We describe the public Rust server Local Dev Server, reached at 8.7.245.21:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,654 of all servers, the top 62%. It last wiped 27d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 62% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 8.7.245.21:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:18 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average | 445/500 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 275/300 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average | 41/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average | 34/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average | 81/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average | 99/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Local Dev Server based?
No region is published by Local Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 8.7.245.21:28015.
A.2What is the online status and reliability of Local Dev Server?
Right now, Local Dev Server is offline, and the last time it was seen was 17 days 19 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 1 October 2026 by Rust Statistics.
A.3What version of Rust is run on Local Dev Server?
Rust network protocol 2634 and build 166494 is the version that Local Dev Server runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4What schedule does Local Dev Server follow for wipes?
Too few wipes by Local Dev Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 27 days 3 hours have passed since the current world was generated.
Player count
A.5What position does Local Dev Server occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Local Dev Server holds #13,654, in the top 62% of all ranked servers.
A.6How would you characterise the player activity on Local Dev Server?
The last recorded sighting of Local Dev Server was 17 days 19 hours ago; it is offline now.
Tags, lists
A.7What do the tags associated with Local Dev Server signify?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166494 (Build): Build 166494 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set, which Local Dev Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Local Dev Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Local Dev Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.9What are the settings and rules that govern Local Dev Server?
The name of Local Dev Server states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. The server has VAC off, Valve's anti-cheat.
A.10What map is in use on Local Dev Server?
A procedural map, generated by the game, is what Local Dev Server runs.
Connection
A.11What is the process for joining Local Dev Server?
Press F1 inside Rust to open the console and enter client.connect 8.7.245.21:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs166494 | Build. Build 166494 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.