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JonDoughandfriends

Rust Statistics

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Online · checked 11m ago · 81.0.246.242:28315

Abstract

We describe the public Rust server JonDoughandfriends, reached at 81.0.246.242:28315. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,310 of all servers, the top 69%. It last wiped 28d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,310top 69%
Last wipe28d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123419:0004:0013:0022:0007:0016:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608019:0004:0013:0022:0007:0016:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap8.8 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Thu 1 OctMon 14 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 18:07fw28d ago 0 – running 0
Mon 14 Sep, 10:2345d ago 1 halved by day 1 17.3 d 0
Mon 14 Sep, 01:1945d ago 1 – 0.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of JonDoughandfriends
Figure 5: The map: Procedural Map, size 5000, seed 2147483647. Open on RustMaps.
Table 4: The server's published settings.
Address81.0.246.242:28315
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:07 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size5000
Seed2147483647

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average344/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average459/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average982/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average48/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average983/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average50/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does JonDoughandfriends perform well?

Its average server fps over the last 48 hours was 57, with a minimum of 28. The highest number of entities it carried was 146,395, comprising buildings, deployables and all other objects. The peak memory usage was 4,563 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of JonDoughandfriends?

No region is published by JonDoughandfriends. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 81.0.246.242:28315.

A.3What is the online status and reliability of JonDoughandfriends?

JonDoughandfriends is online at this time. Based on the uptime it reports, the last restart occurred about 6 days 21 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for JonDoughandfriends?

The version of Rust on JonDoughandfriends is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on JonDoughandfriends?

Prediction of the next wipe is impossible for JonDoughandfriends, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 28 days have passed since the current world was generated.

A.6What happens on JonDoughandfriends when wipe day arrives?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 1.

Population

A.7How does JonDoughandfriends compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts JonDoughandfriends at #15,310, within the top 69% of ranked servers.

A.8At what level does JonDoughandfriends operate in terms of players?

At this moment 0 players are on JonDoughandfriends, which has 50 slots in total. The mean population for the last seven days is 0.

Tags, lists

A.9How should the tags on JonDoughandfriends be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set: these are the tags JonDoughandfriends publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can JonDoughandfriends be found among the Rust Statistics lists and filters?

These Rust Statistics lists include JonDoughandfriends: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern JonDoughandfriends?

No gather rate appears in the name of JonDoughandfriends. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it under Community. The server has VAC off, Valve's anti-cheat.

A.12What map is in use on JonDoughandfriends?

The game generates JonDoughandfriends's procedural map at size 5,000, from seed 2147483647. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What is the process for joining JonDoughandfriends?

Press F1 inside Rust to open the console and enter client.connect 81.0.246.242:28315. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. The slot count is 50.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.