private server test
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 4d ago · 81.0.246.242:28615
Abstract
We describe the public Rust server private server test, reached at 81.0.246.242:28615. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #13,094 of all servers, the top 59%. It last wiped 4d ago.
Keywordsvanilla premium
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 59% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 81.0.246.242:28615 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 22:53 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2], vanilla rust servers [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average | 421/400 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 346/350 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 35/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average | 30/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 50/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average | 141/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of private server test?
There is no region published for private server test. Rust Statistics does not look up the machine's location; it shows where the server says it is. 81.0.246.242:28615 is its address.
A.2How reliable is private server test, and is it currently online?
Right now, private server test is offline, and the last time it was seen was 4 days 11 hours ago. Its uptime over the last full days (4 days) was 0%, with 0 of 96 hours online. It was first observed on 24 October 2026 by Rust Statistics.
A.3What version of Rust is run on private server test?
The version of Rust on private server test is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4On what cycle does private server test wipe?
There are not yet enough recorded wipes for private server test to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 4 days 11 hours have passed since the current world was generated.
Population
A.5What is the rank of private server test among Rust servers?
Ranked by player hours across seven days, private server test holds #13,094, in the top 59% of all ranked servers.
A.6What is the population level of private server test?
The last recorded sighting of private server test was 4 days 11 hours ago; it is offline now. Averaged over the last seven days: 0 players; the same period peaks at 1.
Tags and filters
A.7How should the tags on private server test be interpreted?
gmvanilla (Game mode): This is survival in its vanilla form; mp50 (Max players): It offers 50 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^q (Premium): Join only with Rust's premium status: these are the tags private server test publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can private server test be found among the Rust Statistics lists and filters?
Rust community servers, measured and Vanilla Rust servers are the Rust Statistics lists that private server test fits. You will find it on the server list filtered by: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.
Settings and map
A.9What are the settings and rules that govern private server test?
Its name carries no gather rate for private server test. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. The server's own description is vanilla: nothing is changed from Facepunch's release: rates, kits and rules are as shipped. Join only with Rust's premium status. VAC is active: that is Valve's anti-cheat.
A.10What map is in use on private server test?
A procedural map, generated by the game, is what private server test runs.
Connection
A.11What is the process for joining private server test?
Press F1 inside Rust to open the console and enter client.connect 81.0.246.242:28615. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Join only with Rust's premium status.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,^q,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Mods and access | |
^q | Premium. Join only with Rust's premium status. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Vanilla rust servers. ruststatistics.org/top-vanilla-rust-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.