Rust StatisticsWorking papers on every public Rust server · 94,541 players now

Twofish Carbon Staging Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 28d ago · 81.100.154.125:28115

Abstract

We describe the public Rust server Twofish Carbon Staging Test Server, reached at 81.100.154.125:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #16,508 of all servers, the top 70%. It last wiped 28d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,508top 70%
Last wipe28d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
No hourly players around its wipes yet.
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 13:0228d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address81.100.154.125:28115
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 13:17 UTC
Hostname–
First seen1 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average455/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average448/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average950/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average64/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average989/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average23/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Twofish Carbon Staging Test Server based?

No region is published by Twofish Carbon Staging Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 81.100.154.125:28115.

A.2How reliable is Twofish Carbon Staging Test Server, and is it currently online?

Right now, Twofish Carbon Staging Test Server is offline, and the last time it was seen was 28 days 2 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 1 October 2026 by Rust Statistics.

A.3What is the Rust version for Twofish Carbon Staging Test Server?

Twofish Carbon Staging Test Server is running Rust network protocol 2634 and build 166490 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does Twofish Carbon Staging Test Server wipe?

There are not yet enough recorded wipes for Twofish Carbon Staging Test Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 28 days 2 hours ago.

A.5How would you describe wipe day on Twofish Carbon Staging Test Server?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.6What position does Twofish Carbon Staging Test Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Twofish Carbon Staging Test Server at #16,508, within the top 70% of ranked servers.

A.7How would you characterise the player activity on Twofish Carbon Staging Test Server?

At this moment Twofish Carbon Staging Test Server is offline, having last been seen 28 days 2 hours ago.

Tags and filters

A.8How should the tags on Twofish Carbon Staging Test Server be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166490 (Build): The game build is 166490; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set, which Twofish Carbon Staging Test Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Twofish Carbon Staging Test Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Twofish Carbon Staging Test Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.10Which settings and rules are in force on Twofish Carbon Staging Test Server?

Its name carries no gather rate for Twofish Carbon Staging Test Server. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.11On which map does Twofish Carbon Staging Test Server take place?

On Twofish Carbon Staging Test Server the terrain is procedural, built by the game itself.

How to join

A.12What steps are required to join Twofish Carbon Staging Test Server?

Press F1 inside Rust to open the console and enter client.connect 81.100.154.125:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166490,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166490Build. The game build is 166490.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.