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Rust LAN

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4d ago · 81.38.214.79:28015

Abstract

We describe the public Rust server Rust LAN, reached at 81.38.214.79:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #6,746 of all servers, the top 30%. It makes a new world every few hours (9 this week), so it keeps no wipe schedule.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#6,746top 30%
Wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 30% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Fri 23 Oct, 21:005d ago – – – 0
Fri 23 Oct, 20:005d ago – – – 0
Fri 23 Oct, 19:175d ago – – – 0
Fri 23 Oct, 18:555d ago – – – 1
Fri 23 Oct, 18:285d ago – – – 1
Fri 23 Oct, 10:416d ago – – – 0
Fri 23 Oct, 09:366d ago – – – 0
Thu 22 Oct, 23:446d ago – – – 0
Thu 22 Oct, 22:326d ago – – – 1
Tue 20 Oct, 08:509d ago – – – 1

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address81.38.214.79:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen17 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 118 on average229/300
Rustoria.co - EU Low Pop | JUST WIPED 29.10EU · no group limit · 66 on average67/100
Rustoria.co - US Long Premium | JUST WIPED 29.10NA · no group limit · 65 on average59/100
Rustoria.co - EU East Medium | JUST WIPED 29.10EU · no group limit · 64 on average63/100
MIRAGE RUST | TUESDAY | JUST WIPED 29.10no group limit · 55 on average79/100
-2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 29 on average29/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Rust LAN have?

There is no region published for Rust LAN. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 81.38.214.79:28015.

A.2What is the online status and reliability of Rust LAN?

Right now, Rust LAN is offline, and the last time it was seen was 4 days 2 hours ago. The server was up 24% of the time over the last 7 full days, 40 of 168 hours. The first record of it by Rust Statistics dates to 17 October 2026.

A.3What is the Rust version for Rust LAN?

Rust network protocol 2635 and build 168909 is the version that Rust LAN runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does Rust LAN follow for wipes?

A new world is created every few hours by Rust LAN. Since none of these resets qualifies as a wipe, no wipe schedule exists.

Population

A.5What is the rank of Rust LAN among Rust servers?

Ranked by player hours across seven days, Rust LAN holds #6,746, in the top 30% of all ranked servers.

A.6At what level does Rust LAN operate in terms of players?

Rust LAN is not online now; 4 days 2 hours have passed since it was last seen. Over the last week the count averages 1 players and reaches 1 at its height.

Tags and filters

A.7How should the tags on Rust LAN be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which Rust LAN publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Rust LAN be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Rust LAN fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.9Which settings and rules are in force on Rust LAN?

Its name carries no gather rate for Rust LAN. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.10On which map does Rust LAN take place?

A procedural map, generated by the game, is what Rust LAN runs.

How to join

A.11What steps are required to join Rust LAN?

Press F1 inside Rust to open the console and enter client.connect 81.38.214.79:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.