RavenusDev - Map Test
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 29d ago · 82.0.139.250:28015
Abstract
We describe the public Rust server RavenusDev - Map Test, reached at 82.0.139.250:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,514 of all servers, the top 61%. It last wiped 29d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.9 days | between real wipes |
| On rhythm | 20% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 29 Sep, 14:5129d ago | 1 | – | running | 0 |
| Mon 28 Sep, 22:3830d ago | 1 | – | 0.7 d | 0 |
| Mon 28 Sep, 13:3730d ago | 1 | – | 0.4 d | 0 |
| Tue 22 Sep, 21:1936d ago | 0 | – | 5.7 d | 1 |
| Wed 16 Sep, 18:1742d ago | 1 | – | 6.1 d | 1 |
| Tue 15 Sep, 19:5143d ago | 1 | – | 0.9 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 82.0.139.250:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Sep 2026, 14:51 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average | 169/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 169/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 18/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average | 15/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 16/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average | 81/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does RavenusDev - Map Test have?
No region is published by RavenusDev - Map Test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 82.0.139.250:28015 is its address.
A.2What is the reliability of RavenusDev - Map Test, and is it online?
RavenusDev - Map Test is currently offline, with the last sighting 29 days 14 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.3What version of Rust is run on RavenusDev - Map Test?
RavenusDev - Map Test is running Rust network protocol 2633 and build 165217 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4When are wipes carried out on RavenusDev - Map Test?
Prediction of the next wipe is impossible for RavenusDev - Map Test, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 29 days 15 hours ago.
A.5What happens on RavenusDev - Map Test when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.6How does RavenusDev - Map Test compare with other Rust servers in the rankings?
Ranked by player hours across seven days, RavenusDev - Map Test holds #14,514, in the top 61% of all ranked servers.
A.7How would you characterise the player activity on RavenusDev - Map Test?
RavenusDev - Map Test is not online now; 29 days 14 hours have passed since it was last seen.
Tags, lists
A.8How should the tags on RavenusDev - Map Test be interpreted?
Tags from RavenusDev - Map Test, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs165217 (Build): Build 165217 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can RavenusDev - Map Test be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that RavenusDev - Map Test fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.10Which settings and rules are in force on RavenusDev - Map Test?
No gather rate appears in the name of RavenusDev - Map Test. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.
How to join
A.11What steps are required to join RavenusDev - Map Test?
Enter client.connect 82.0.139.250:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp1 | Max players. 1 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2633 | Protocol. The game protocol is 2633; your client must match it to join. |
cs165217 | Build. Build 165217 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.