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repro - tickserv.com

Rust Statistics

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Offline · checked 34d ago · 82.152.132.81:28015

Abstract

We describe the public Rust server repro - tickserv.com, reached at 82.152.132.81:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,320 of all servers, the top 71%. It last wiped 34d ago.

Keywordsrust server

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,320top 71%
Last wipe34d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of repro - tickserv.com
Figure 4: The map: Procedural Map, size 3000, seed 4242. Open on RustMaps.
Table 3: The server's published settings.
Address82.152.132.81:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe25 Sep 2026, 11:22 UTC
Hostname–
First seen25 Sep 2026
MapProcedural Map
Size3000
Seed4242

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average366/425
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average457/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average980/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average53/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average964/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average32/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is repro - tickserv.com based?

There is no region published for repro - tickserv.com. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 82.152.132.81:28015.

A.2How reliable is repro - tickserv.com, and is it currently online?

At the present moment, repro - tickserv.com is offline; it was last seen 34 days 5 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 25 September 2026.

A.3What version of Rust is run on repro - tickserv.com?

repro - tickserv.com is running Rust network protocol 2633 and build 165217 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on repro - tickserv.com?

Too few wipes by repro - tickserv.com have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 34 days 6 hours.

Population

A.5How does repro - tickserv.com compare with other Rust servers in the rankings?

Ranked by player hours across seven days, repro - tickserv.com holds #16,320, in the top 71% of all ranked servers.

A.6What is the population level of repro - tickserv.com?

At this moment repro - tickserv.com is offline, having last been seen 34 days 5 hours ago.

Tags, lists

A.7What do the tags associated with repro - tickserv.com signify?

gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set: these are the tags repro - tickserv.com publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can repro - tickserv.com be found among the Rust Statistics lists and filters?

The Rust Statistics lists that repro - tickserv.com fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on repro - tickserv.com?

Its name carries no gather rate for repro - tickserv.com. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for repro - tickserv.com?

The game generates repro - tickserv.com's procedural map at size 3,000, from seed 4242. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.11What is the process for joining repro - tickserv.com?

Press F1 inside Rust to open the console and enter client.connect 82.152.132.81:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://tickserv.com.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. It offers 10 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. Build 165217 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.