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Ohana SweetHome

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 82.64.113.16:28015

Abstract

We describe the public Rust server Ohana SweetHome, reached at 82.64.113.16:28015. At the last check it held 0 of 30 places, against a seven-day mean of 01. It ranks #15,400 of all servers, the top 69%. It last wiped 18d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/300% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,400top 69%
Last wipe18d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123422:0007:0016:0002:0011:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020022:0007:0016:0002:0011:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep9 Oct15 Oct21 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 9 Oct, 10:2918d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Ohana SweetHome
Figure 5: The map: Procedural Map, size 4500, seed 2137891339. Open on RustMaps.
Table 4: The server's published settings.
Address82.64.113.16:28015
Region–
Max players30
Group limit8, the default
Wipe schedule–
Last wipe9 Oct 2026, 12:34 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size4500
Seed2137891339

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average662/700
Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average49/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average92/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average368/400
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average170/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average168/225

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Ohana SweetHome perform well?

Over the past 48 hours, it ran at an average of 131 server fps, with a low of 116. Buildings, deployables and all other world objects counted together reached a maximum of 119,812 entities. Memory use peaked at 4,844 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does Ohana SweetHome have?

There is no region published for Ohana SweetHome. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 82.64.113.16:28015 is its address.

A.3What is the reliability of Ohana SweetHome, and is it online?

Ohana SweetHome is currently online. The uptime it reports indicates a restart about 11 days 5 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 19 September 2026.

A.4What is the Rust version for Ohana SweetHome?

Rust network protocol 2634 and build 167781 is the version that Ohana SweetHome runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on Ohana SweetHome?

There are not yet enough recorded wipes for Ohana SweetHome to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 18 days 9 hours.

A.6How would you describe wipe day on Ohana SweetHome?

The average busiest point of recent wipes was 2 players. The crowd reached its maximum 31 hours after the latest wipe.

Population

A.7What position does Ohana SweetHome occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Ohana SweetHome holds #15,400, in the top 69% of all ranked servers.

A.8What is the population level of Ohana SweetHome?

At this moment 0 players are on Ohana SweetHome, which has 30 slots in total. The mean population for the last seven days is 0.

Tags and filters

A.9What is the meaning of the tags on Ohana SweetHome?

gmrust (Game mode): Rust survival, in its standard form; mp30 (Max players): The slot count is 30; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags Ohana SweetHome publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Ohana SweetHome be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Ohana SweetHome fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does Ohana SweetHome operate?

Its name carries no gather rate for Ohana SweetHome. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.12What is the map for Ohana SweetHome?

Size 4,500 and seed 2137891339 define the procedural, game-generated map on Ohana SweetHome. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining Ohana SweetHome?

Enter client.connect 82.64.113.16:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp30Max players. The slot count is 30.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. The game build is 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.