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Local 2000 Map Test

Rust Statistics

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Offline · checked 11d ago · 82.77.116.61:28115

Abstract

We describe the public Rust server Local 2000 Map Test, reached at 82.77.116.61:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #15,280 of all servers, the top 70%. It last wiped 12d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,280top 70%
Last wipe12d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address82.77.116.61:28115
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 08:27 UTC
Hostname–
First seen17 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average232/375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average310/325
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average24/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average24/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average50/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average142/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Local 2000 Map Test based?

A region is not published by Local 2000 Map Test. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 82.77.116.61:28115.

A.2What is the reliability of Local 2000 Map Test, and is it online?

At the present moment, Local 2000 Map Test is offline; it was last seen 11 days 13 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 17 October 2026.

A.3What version of Rust is run on Local 2000 Map Test?

Rust network protocol 2634 and build 167781 is the version that Local 2000 Map Test runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does Local 2000 Map Test wipe?

Too few wipes by Local 2000 Map Test have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 12 days have passed since the current world was generated.

Player count

A.5How does Local 2000 Map Test compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Local 2000 Map Test at #15,280, within the top 70% of ranked servers.

A.6How would you characterise the player activity on Local 2000 Map Test?

At this moment Local 2000 Map Test is offline, having last been seen 11 days 13 hours ago.

Tags and filters

A.7How should the tags on Local 2000 Map Test be interpreted?

Tags from Local 2000 Map Test, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Local 2000 Map Test be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Local 2000 Map Test: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.9Under what rules and settings does Local 2000 Map Test operate?

Its name carries no gather rate for Local 2000 Map Test. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.10What map is in use on Local 2000 Map Test?

A procedural map, generated by the game, is what Local 2000 Map Test runs.

Connection

A.11What steps are required to join Local 2000 Map Test?

Press F1 inside Rust to open the console and enter client.connect 82.77.116.61:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. The slot count is 2.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.