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Serton Local Dev [NO-EAC]

Rust Statistics

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Offline · checked 31d ago · 84.247.45.217:28015

Abstract

We describe the public Rust server Serton Local Dev [NO-EAC], reached at 84.247.45.217:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,611 of all servers, the top 71%. It last wiped 52d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,611top 71%
Last wipe52d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep29 Sep1 Oct3 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address84.247.45.217:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe5 Sep 2026, 12:24 UTC
Hostname–
First seen24 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average528/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average352/325
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average35/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average39/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average156/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average75/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Serton Local Dev [NO-EAC] have?

There is no region published for Serton Local Dev [NO-EAC]. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 84.247.45.217:28015.

A.2What is the reliability of Serton Local Dev [NO-EAC], and is it online?

At the present moment, Serton Local Dev [NO-EAC] is offline; it was last seen 31 days 23 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 24 September 2026.

A.3What version of Rust is run on Serton Local Dev [NO-EAC]?

Rust network protocol 2633 and build 163207 is the version that Serton Local Dev [NO-EAC] runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on Serton Local Dev [NO-EAC]?

Too few wipes by Serton Local Dev [NO-EAC] have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 52 days 21 hours.

Population

A.5What is the rank of Serton Local Dev [NO-EAC] among Rust servers?

Ranked by player hours across seven days, Serton Local Dev [NO-EAC] holds #16,611, in the top 71% of all ranked servers.

A.6At what level does Serton Local Dev [NO-EAC] operate in terms of players?

The last recorded sighting of Serton Local Dev [NO-EAC] was 31 days 23 hours ago; it is offline now.

Tags and filters

A.7How should the tags on Serton Local Dev [NO-EAC] be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set: these are the tags Serton Local Dev [NO-EAC] publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Serton Local Dev [NO-EAC] be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Serton Local Dev [NO-EAC] fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on Serton Local Dev [NO-EAC]?

The name of Serton Local Dev [NO-EAC] states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC is not in use; Valve's anti-cheat is off.

A.10On which map does Serton Local Dev [NO-EAC] take place?

On Serton Local Dev [NO-EAC] the terrain is procedural, built by the game itself.

How to join

A.11What steps are required to join Serton Local Dev [NO-EAC]?

Press F1 inside Rust to open the console and enter client.connect 84.247.45.217:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163207Build. The game build is 163207.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.