Rust StatisticsWorking papers on every public Rust server · 40,285 players now

SrtBull Local Staging Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 16d ago · 84.26.147.194:28025

Abstract

We describe the public Rust server SrtBull Local Staging Server, reached at 84.26.147.194:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #13,100 of all servers, the top 61%. It last wiped 20d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,100top 61%
Last wipe20d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep2 Oct6 Oct11 Oct15 Oct20 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Fri 9 OctMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 9 Oct, 18:3320d ago 1 – running 1
Mon 28 Sep, 16:2831d ago 1 held half 11.1 d 1
Sun 27 Sep, 18:3532d ago 1 – 0.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address84.26.147.194:28025
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe9 Oct 2026, 18:33 UTC
Hostname–
First seen27 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 477 on average48/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average83/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average185/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average3/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average237/300
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 258 on average336/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does SrtBull Local Staging Server have?

No region is published by SrtBull Local Staging Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 84.26.147.194:28025 is its address.

A.2How reliable is SrtBull Local Staging Server, and is it currently online?

SrtBull Local Staging Server is currently offline, with the last sighting 16 days 8 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 27 September 2026.

A.3What version of Rust is run on SrtBull Local Staging Server?

Rust network protocol 2635 and build 167854 is the version that SrtBull Local Staging Server runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does SrtBull Local Staging Server wipe?

No next wipe can be predicted for SrtBull Local Staging Server since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 20 days 10 hours.

A.5How would you describe wipe day on SrtBull Local Staging Server?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Player count

A.6What position does SrtBull Local Staging Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, SrtBull Local Staging Server holds #13,100, in the top 61% of all ranked servers.

A.7What is the population level of SrtBull Local Staging Server?

The last recorded sighting of SrtBull Local Staging Server was 16 days 8 hours ago; it is offline now.

Tags, lists

A.8What is the meaning of the tags on SrtBull Local Staging Server?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs167854 (Build): The game build is 167854; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set, which SrtBull Local Staging Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can SrtBull Local Staging Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that SrtBull Local Staging Server fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does SrtBull Local Staging Server operate?

The name of SrtBull Local Staging Server states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.11On which map does SrtBull Local Staging Server take place?

The game generates the map on SrtBull Local Staging Server; that format is procedural.

Connection

A.12What is the process for joining SrtBull Local Staging Server?

Enter client.connect 84.26.147.194:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs167854,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. The slot count is 10.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs167854Build. The game build is 167854.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.