Rust StatisticsWorking papers on every public Rust server · 89,289 players now

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 1h ago · 85.1.29.131:28015

Abstract

We describe the public Rust server REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, reached at 85.1.29.131:28015. At the last check it held 1 of 50 places, against a seven-day mean of 0 and a peak of 21. It ranks #12,669 of all servers, the top 57%. It last wiped 9d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/502% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 1
Rank2#12,669top 57%
Last wipe9d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020019:0004:0013:0022:0007:0016:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 57% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap8.8 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak0players, last three wipes
Crowd held0%else halves by day 3
Sun 18 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 18 Oct, 18:129d ago 0 – running 0
Fri 2 Oct, 06:4826d ago 1 halved by day 3 16.5 d 0
Thu 1 Oct, 03:0427d ago 0 – 1.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Figure 5: The map: Procedural Map, size 3000, seed 190440001. Open on RustMaps.
Table 4: The server's published settings.
Address85.1.29.131:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 18:12 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed190440001

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average636/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average59/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average36/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average138/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average255/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run?

The server fps averaged 163 over the last 48 hours, never dropping below 135. Its entity count reached a maximum of 49,367, including buildings, deployables and all other world objects. Its highest memory usage was 1,883 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE have?

There is no region published for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 85.1.29.131:28015.

A.3What is the online status and reliability of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is online at this time. Based on the uptime it reports, the last restart occurred about 2 days 10 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Rust network protocol 2635 and build 168909 is the version that REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE follow for wipes?

No next wipe can be predicted for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 9 days 23 hours have passed since the current world was generated.

A.6What happens on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE when wipe day arrives?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 41 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 3.

Player count

A.7What position does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE occupy in the ranking of Rust servers?

Ranked by player hours across seven days, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE holds #12,669, in the top 57% of all ranked servers.

A.8What is the population level of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

On REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, 1 of the 50 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2. The busiest hour of the last 48 is 16:00 UTC, averaging 0 players.

Tags, lists

A.9What do the tags associated with REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE signify?

Tags from REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11Under what rules and settings does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE operate?

No gather rate appears in the name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

The game generates REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE's procedural map at size 3,000, from seed 190440001. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What steps are required to join REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Press F1 inside Rust to open the console and enter client.connect 85.1.29.131:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. The slot count is 50.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.