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RustServer

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 85.131.244.66:28015

Abstract

We describe the public Rust server RustServer, reached at 85.131.244.66:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,411 of all servers, the top 69%. It last wiped 23d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,411top 69%
Last wipe23d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123403:0012:0021:0007:0016:0001:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040003:0012:0021:0007:0016:0001:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap18.4 daysbetween real wipes
Wipe-day peak0players, last three wipes
Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 4 Oct, 09:1323d ago 0 – running 0
Tue 15 Sep, 22:3242d ago 0 – 18.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustServer
Figure 5: The map: Procedural Map, size 3000, seed 19686. Open on RustMaps.
Table 4: The server's published settings.
Address85.131.244.66:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 09:13 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed19686

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average260/300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average15/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average31/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average119/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average45/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average49/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of RustServer smooth?

The server fps averaged 165 over the last 48 hours, never dropping below 113. Its entity count reached a maximum of 49,636, including buildings, deployables and all other world objects. Memory use peaked at 2,742 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of RustServer?

A region is not published by RustServer. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 85.131.244.66:28015.

A.3How reliable is RustServer, and is it currently online?

RustServer is currently online. Based on the uptime it reports, the last restart occurred about 10 days 3 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on RustServer?

RustServer is running Rust network protocol 2634 and build 167781 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on RustServer?

There are not yet enough recorded wipes for RustServer to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 23 days 17 hours.

A.6How would you describe wipe day on RustServer?

Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7What position does RustServer occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts RustServer at #15,411, within the top 69% of ranked servers.

A.8How would you characterise the player activity on RustServer?

At this moment 0 players are on RustServer, which has 50 slots in total. The mean population for the last seven days is 0.

Tags, lists

A.9How should the tags on RustServer be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set: these are the tags RustServer publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can RustServer be found among the Rust Statistics lists and filters?

These Rust Statistics lists include RustServer: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern RustServer?

The name of RustServer states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.12On which map does RustServer take place?

The game generates RustServer's procedural map at size 3,000, from seed 19686. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What steps are required to join RustServer?

Enter client.connect 85.131.244.66:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. The slot count is 50.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.