Rust StatisticsWorking papers on every public Rust server · 76,849 players now

RustServer

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 85.131.253.153:28015

Abstract

We describe the public Rust server RustServer, reached at 85.131.253.153:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,400 of all servers, the top 69%. It last wiped 21d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,400top 69%
Last wipe21d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123422:0007:0016:0002:0011:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040022:0007:0016:0002:0011:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap18.9 daysbetween real wipes
Wipe-day peak0players, last three wipes
Tue 6 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 6 Oct, 20:2521d ago 0 – running 0
Thu 17 Sep, 23:1939d ago 0 – 18.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustServer
Figure 5: The map: Procedural Map, size 3000, seed 19686. Open on RustMaps.
Table 4: The server's published settings.
Address85.131.253.153:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe6 Oct 2026, 20:25 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed19686

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average667/750
Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average50/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average87/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average370/450
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average179/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average162/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of RustServer smooth?

Over the past 48 hours, it ran at an average of 188 server fps, with a low of 39. Buildings, deployables and all other world objects counted together reached a maximum of 49,717 entities. Its highest memory usage was 2,629 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of RustServer?

There is no region published for RustServer. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 85.131.253.153:28015.

A.3What is the online status and reliability of RustServer?

RustServer is currently online. It last restarted around 9 days 23 hours ago, according to its reported uptime. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for RustServer?

The version of Rust on RustServer is network protocol 2634 and build 167781, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does RustServer follow for wipes?

The record of RustServer's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 21 days have passed since the current world was generated.

A.6How would you describe wipe day on RustServer?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7What position does RustServer occupy in the ranking of Rust servers?

Ranked by player hours across seven days, RustServer holds #15,400, in the top 69% of all ranked servers.

A.8What is the population level of RustServer?

At this moment 0 players are on RustServer, which has 50 slots in total. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9What is the meaning of the tags on RustServer?

Tags from RustServer, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can RustServer be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that RustServer fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does RustServer operate?

No gather rate appears in the name of RustServer. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for RustServer?

Generated by the game from seed 19686, the procedural map on RustServer measures 3,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What is the process for joining RustServer?

Press F1 inside Rust to open the console and enter client.connect 85.131.253.153:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. The slot count is 50.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. The game build is 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.