Gamed!de
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 85.14.194.1:28015
Abstract
We describe the public Rust server Gamed!de, reached at 85.14.194.1:28015. At the last check it held 0 of 8 places, against a seven-day mean of 0 and a peak of 11. It ranks #7,509 of all servers, the top 34%. It last wiped 8d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 34% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.4 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 18 Oct, 19:129d ago | 1 | – | running | 0 |
| Sun 18 Oct, 10:129d ago | 1 | – | 0.4 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 85.14.194.1:28015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 21:52 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
| Map | Procedural Map |
| Size | 2500 |
| Seed | 6738 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average | 774/825 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average | 47/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average | 134/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average | 446/500 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average | 261/300 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average | 199/300 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does Gamed!de run?
Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. Its entity count reached a maximum of 31,630, including buildings, deployables and all other world objects. Memory use peaked at 1,730 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is Gamed!de based?
A region is not published by Gamed!de. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 85.14.194.1:28015.
A.3How reliable is Gamed!de, and is it currently online?
At the present moment, Gamed!de is online. Based on the uptime it reports, the last restart occurred about 2 days 1 hours ago. The server was up 29% of the time over the last 7 full days, 48 of 168 hours. The first record of it by Rust Statistics dates to 17 October 2026.
A.4What version of Rust is run on Gamed!de?
Rust network protocol 2635 and build 168909 is the version that Gamed!de runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on Gamed!de?
There are not yet enough recorded wipes for Gamed!de to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 8 days 21 hours.
A.6What happens on Gamed!de when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 1 hours after it began.
Population
A.7How does Gamed!de compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Gamed!de holds #7,509, in the top 34% of all ranked servers.
A.8What is the population level of Gamed!de?
On Gamed!de, 0 of the 8 slots are occupied at present. Over the last week the count averages 0 players and reaches 1 at its height.
Tags and filters
A.9What do the tags associated with Gamed!de signify?
gmrust (Game mode): Rust survival, in its standard form; mp8 (Max players): It offers 8 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set: these are the tags Gamed!de publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Gamed!de be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Gamed!de fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.11Under what rules and settings does Gamed!de operate?
No gather rate appears in the name of Gamed!de. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for Gamed!de?
The game generates Gamed!de's procedural map at size 2,500, from seed 6738. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What steps are required to join Gamed!de?
Press F1 inside Rust to open the console and enter client.connect 85.14.194.1:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp8 | Max players. It offers 8 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.