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Gamed!de

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 13m ago · 85.14.194.222:28015

Abstract

We describe the public Rust server Gamed!de, reached at 85.14.194.222:28015. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,423 of all servers, the top 69%. It last wiped 7d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,423top 69%
Last wipe7d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123413:0022:0007:0016:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304013:0022:0007:0016:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Gamed!de
Figure 4: The map: Procedural Map, size 2500, seed 6738. Open on RustMaps.
Table 3: The server's published settings.
Address85.14.194.222:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 23:40 UTC
Hostname–
First seen20 Oct 2026
MapProcedural Map
Size2500
Seed6738

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average649/700
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average442/475
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average41/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average48/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average185/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average116/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Gamed!de smooth?

Its average server fps over the last 48 hours was 30, with a minimum of 30. Its entity count reached a maximum of 31,257, including buildings, deployables and all other world objects. The peak memory usage was 2,397 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Gamed!de based?

There is no region published for Gamed!de. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 85.14.194.222:28015.

A.3How reliable is Gamed!de, and is it currently online?

At the present moment, Gamed!de is online. Based on the uptime it reports, the last restart occurred about 7 days 10 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 20 October 2026.

A.4What is the Rust version for Gamed!de?

Gamed!de is running Rust network protocol 2634 and build 167781 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on Gamed!de?

There are not yet enough recorded wipes for Gamed!de to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 7 days 12 hours have passed since the current world was generated.

Population

A.6What position does Gamed!de occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Gamed!de holds #15,423, in the top 69% of all ranked servers.

A.7At what level does Gamed!de operate in terms of players?

On Gamed!de, 0 of the 10 slots are occupied at present. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8What is the meaning of the tags on Gamed!de?

Tags from Gamed!de, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Gamed!de be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Gamed!de fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.10Under what rules and settings does Gamed!de operate?

No gather rate appears in the name of Gamed!de. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.11On which map does Gamed!de take place?

Generated by the game from seed 6738, the procedural map on Gamed!de measures 2,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12How do you connect to Gamed!de?

Press F1 inside Rust to open the console and enter client.connect 85.14.194.222:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.