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4Netplayers Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 7d ago · 85.14.210.9:21800

Abstract

We describe the public Rust server 4Netplayers Rust Server, reached at 85.14.210.9:21800. It is offline at the last check, against a seven-day mean of 01. It ranks #15,379 of all servers, the top 70%. It last wiped 10d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,379top 70%
Last wipe10d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Sep1 Oct6 Oct17 Oct22 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap14.5 daysbetween real wipes
Wipe-day peak0players, last three wipes
Sat 17 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 17 Oct, 19:4610d ago 1 – running 0
Sat 3 Oct, 07:2525d ago 0 – 14.5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Rust Server
Figure 5: The map: Procedural Map, size 2200, seed 1234567890. Open on RustMaps.
Table 4: The server's published settings.
Address85.14.210.9:21800
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 23:08 UTC
Hostname–
First seen26 Sep 2026
MapProcedural Map
Size2200
Seed1234567890

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average659/700
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average418/475
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average37/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average56/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average222/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average112/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is 4Netplayers Rust Server based?

There is no region published for 4Netplayers Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 85.14.210.9:21800 is its address.

A.2How reliable is 4Netplayers Rust Server, and is it currently online?

At the present moment, 4Netplayers Rust Server is offline; it was last seen 7 days 20 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 26 September 2026.

A.3What version of Rust is run on 4Netplayers Rust Server?

Rust network protocol 2634 and build 167781 is the version that 4Netplayers Rust Server runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4What schedule does 4Netplayers Rust Server follow for wipes?

There are not yet enough recorded wipes for 4Netplayers Rust Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 10 days 13 hours ago.

A.5What characterises wipe day on 4Netplayers Rust Server?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 1 hours after the latest wipe.

Player count

A.6What is the rank of 4Netplayers Rust Server among Rust servers?

The seven-day player-hours ranking puts 4Netplayers Rust Server at #15,379, within the top 70% of ranked servers.

A.7At what level does 4Netplayers Rust Server operate in terms of players?

The last recorded sighting of 4Netplayers Rust Server was 7 days 20 hours ago; it is offline now.

Tags, lists

A.8What is the meaning of the tags on 4Netplayers Rust Server?

Tags from 4Netplayers Rust Server, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can 4Netplayers Rust Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that 4Netplayers Rust Server fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.10What are the settings and rules that govern 4Netplayers Rust Server?

The name of 4Netplayers Rust Server states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on 4Netplayers Rust Server?

Generated by the game from seed 1234567890, the procedural map on 4Netplayers Rust Server measures 2,200. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What steps are required to join 4Netplayers Rust Server?

Press F1 inside Rust to open the console and enter client.connect 85.14.210.9:21800. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. The game build is 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.