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4Netplayers Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 28d ago · 85.14.211.3:22900

Abstract

We describe the public Rust server 4Netplayers Rust Server, reached at 85.14.211.3:22900. It is offline at the last check, against a seven-day mean of 01. It ranks #14,469 of all servers, the top 61%. It last wiped 32d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,469top 61%
Last wipe32d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep2 Oct4 Oct6 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Rust Server
Figure 4: The map: Procedural Map, size 4000, seed 1234567890. Open on RustMaps.
Table 3: The server's published settings.
Address85.14.211.3:22900
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe25 Sep 2026, 08:00 UTC
Hostname–
First seen25 Sep 2026
MapProcedural Map
Size4000
Seed1234567890

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average233/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average16/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average20/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average112/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average44/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average43/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is 4Netplayers Rust Server based?

A region is not published by 4Netplayers Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 85.14.211.3:22900.

A.2How reliable is 4Netplayers Rust Server, and is it currently online?

At the present moment, 4Netplayers Rust Server is offline; it was last seen 28 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 25 September 2026.

A.3What is the Rust version for 4Netplayers Rust Server?

4Netplayers Rust Server is running Rust network protocol 2633 and build 165217 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does 4Netplayers Rust Server wipe?

The record of 4Netplayers Rust Server's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 32 days 19 hours.

Population

A.5How does 4Netplayers Rust Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, 4Netplayers Rust Server holds #14,469, in the top 61% of all ranked servers.

A.6What is the population level of 4Netplayers Rust Server?

The last recorded sighting of 4Netplayers Rust Server was 28 days 8 hours ago; it is offline now.

Tags and filters

A.7What do the tags associated with 4Netplayers Rust Server signify?

The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): Build 165217 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which 4Netplayers Rust Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can 4Netplayers Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that 4Netplayers Rust Server fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does 4Netplayers Rust Server operate?

The name of 4Netplayers Rust Server states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for 4Netplayers Rust Server?

Size 4,000 and seed 1234567890 define the procedural, game-generated map on 4Netplayers Rust Server. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.11What is the process for joining 4Netplayers Rust Server?

Press F1 inside Rust to open the console and enter client.connect 85.14.211.3:22900. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp10Max players. It offers 10 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs165217Build. Build 165217 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.