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4Netplayers Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 24d ago · 85.14.216.5:20300

Abstract

We describe the public Rust server 4Netplayers Rust Server, reached at 85.14.216.5:20300. It is offline at the last check, against a seven-day mean of 01. It ranks #15,989 of all servers, the top 71%. It last wiped 25d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,989top 71%
Last wipe25d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 4 Oct, 02:4725d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Rust Server
Figure 5: The map: Procedural Map, size 5000, seed 1234567890. Open on RustMaps.
Table 4: The server's published settings.
Address85.14.216.5:20300
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 02:47 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size5000
Seed1234567890

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average229/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average131/225
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average20/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average18/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average20/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average68/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of 4Netplayers Rust Server?

There is no region published for 4Netplayers Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 85.14.216.5:20300.

A.2What is the reliability of 4Netplayers Rust Server, and is it online?

Right now, 4Netplayers Rust Server is offline, and the last time it was seen was 24 days 20 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 13 September 2026 by Rust Statistics.

A.3What is the Rust version for 4Netplayers Rust Server?

4Netplayers Rust Server is running Rust network protocol 2634 and build 166652 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does 4Netplayers Rust Server wipe?

Too few wipes by 4Netplayers Rust Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 25 days 4 hours ago.

A.5What happens on 4Netplayers Rust Server when wipe day arrives?

Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.6What is the rank of 4Netplayers Rust Server among Rust servers?

The seven-day player-hours ranking puts 4Netplayers Rust Server at #15,989, within the top 71% of ranked servers.

A.7How would you characterise the player activity on 4Netplayers Rust Server?

At this moment 4Netplayers Rust Server is offline, having last been seen 24 days 20 hours ago.

Tags and filters

A.8How should the tags on 4Netplayers Rust Server be interpreted?

Tags from 4Netplayers Rust Server, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can 4Netplayers Rust Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that 4Netplayers Rust Server fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does 4Netplayers Rust Server operate?

Its name carries no gather rate for 4Netplayers Rust Server. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on 4Netplayers Rust Server?

The game generates 4Netplayers Rust Server's procedural map at size 5,000, from seed 1234567890. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12How do you connect to 4Netplayers Rust Server?

Enter client.connect 85.14.216.5:20300 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp10Max players. The slot count is 10.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs166652Build. Build 166652 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.