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MMI Survival

Rust Statistics

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Online · checked 13m ago · 85.155.188.180:28015

Abstract

We describe the public Rust server MMI Survival, reached at 85.155.188.180:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 24d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,344top 69%
Last wipe24d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123400:0009:0018:0003:0012:0022:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510000:0009:0018:0003:0012:0022:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 4 Oct, 08:0224d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of MMI Survival
Figure 5: The map: Procedural Map, size 2000, seed 6738. Open on RustMaps.
Table 4: The server's published settings.
Address85.155.188.180:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 08:02 UTC
Hostname–
First seen4 Oct 2026
MapProcedural Map
Size2000
Seed6738

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average328/375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average215/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average38/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average30/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average56/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average74/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does MMI Survival perform well?

Over the past 48 hours, it ran at an average of 62 server fps, with a low of 30. Its entity count reached a maximum of 14,951, including buildings, deployables and all other world objects. Memory use peaked at 1,335 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is MMI Survival based?

No region is published by MMI Survival. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 85.155.188.180:28015 is its address.

A.3How reliable is MMI Survival, and is it currently online?

MMI Survival is currently online. It last restarted around 4 days 8 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 4 October 2026.

A.4What is the Rust version for MMI Survival?

The version of Rust on MMI Survival is network protocol 2634 and build 166652, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does MMI Survival wipe?

The record of MMI Survival's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 24 days 15 hours have passed since the current world was generated.

A.6What happens on MMI Survival when wipe day arrives?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 6 hours after it began.

Player count

A.7How does MMI Survival compare with other Rust servers in the rankings?

Ranked by player hours across seven days, MMI Survival holds #15,344, in the top 69% of all ranked servers.

A.8How would you characterise the player activity on MMI Survival?

The current population of MMI Survival is 0, drawn from 50 slots. The mean population for the last seven days is 0.

Tags, lists

A.9How should the tags on MMI Survival be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set: these are the tags MMI Survival publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can MMI Survival be found among the Rust Statistics lists and filters?

The Rust Statistics lists that MMI Survival fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern MMI Survival?

The name of MMI Survival states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.12On which map does MMI Survival take place?

The game generates MMI Survival's procedural map at size 2,000, from seed 6738. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13How do you connect to MMI Survival?

Enter client.connect 85.155.188.180:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. 50 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166652Build. This server runs game build 166652.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.