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Letsfail

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 8h ago · 85.190.161.109:26000

Abstract

We describe the public Rust server Letsfail, reached at 85.190.161.109:26000. It is offline at the last check, against a seven-day mean of 01. It ranks #15,310 of all servers, the top 69%. It last wiped 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordspremium

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,310top 69%
Last wipe28d agono schedule published
Next wipe37d 0hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123419:0002:0010:0017:0002:0009:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020019:0002:0010:0017:0002:0009:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 0hforce wipefw
Thu 3 Dec, 19:0035d 0hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 17:50fw28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Letsfail
Figure 5: The map: Procedural Map, size 4000, seed 2305. Open on RustMaps.
Table 5: The server's published settings.
Address85.190.161.109:26000
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 17:50 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed2305

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and servers wiping soon [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average344/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average459/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average982/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average48/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average983/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average50/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Letsfail smooth?

The server fps averaged 13 over the last 48 hours, never dropping below 9. The highest number of entities it carried was 93,937, comprising buildings, deployables and all other objects. Memory use peaked at 2,345 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Letsfail based?

There is no region published for Letsfail. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 85.190.161.109:26000 is its address.

A.3What is the online status and reliability of Letsfail?

Letsfail is currently offline, with the last sighting 8 hours ago. Based on the uptime it reports, the last restart occurred about 7 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on Letsfail?

Rust network protocol 2635 and build 168909 is the version that Letsfail runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on Letsfail?

Once a month, Letsfail wipes in line with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 28 days have passed since the current world was generated.

A.6What happens on Letsfail when wipe day arrives?

Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7How does Letsfail compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Letsfail at #15,310, within the top 69% of ranked servers.

A.8How would you characterise the player activity on Letsfail?

The last recorded sighting of Letsfail was 8 hours ago; it is offline now. The seven-day average for this server is 0 players.

Tags, lists

A.9How should the tags on Letsfail be interpreted?

The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^q (Premium): Rust's premium status is required to join, which Letsfail publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Letsfail be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Letsfail fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.

Rules, settings, map

A.11Under what rules and settings does Letsfail operate?

Its name carries no gather rate for Letsfail. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. Rust's premium status is required to join. VAC is active: that is Valve's anti-cheat.

A.12On which map does Letsfail take place?

The game generates Letsfail's procedural map at size 4,000, from seed 2305. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What is the process for joining Letsfail?

Press F1 inside Rust to open the console and enter client.connect 85.190.161.109:26000. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Rust's premium status is required to join.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp20Max players. 20 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^qPremium. Rust's premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.