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Kosls

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 85.190.162.19:10100

Abstract

We describe the public Rust server Kosls, reached at 85.190.162.19:10100. At the last check it held 0 of 20 places, against a seven-day mean of 01. It ranks #15,353 of all servers, the top 69%. It last wiped 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,353top 69%
Last wipe27d agono schedule published
Next wipe37d 16hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123403:0012:0021:0006:0015:0001:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02.557.51003:0012:0021:0006:0015:0001:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 16hforce wipefw
Thu 3 Dec, 19:0035d 16hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 17:55fw27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Kosls
Figure 5: The map: Procedural Map, size 4000, seed 6738. Open on RustMaps.
Table 5: The server's published settings.
Address85.190.162.19:10100
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 17:55 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed6738

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average168/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average121/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average17/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average15/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average17/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average25/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Kosls smooth?

The server fps averaged 10 over the last 48 hours, never dropping below 9. Buildings, deployables and all other world objects counted together reached a maximum of 92,693 entities. Its highest memory usage was 2,415 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of Kosls?

A region is not published by Kosls. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 85.190.162.19:10100.

A.3What is the online status and reliability of Kosls?

Kosls is online at this time. It last restarted around 22 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on Kosls?

Kosls is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on Kosls?

The only wipe for Kosls is the monthly force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 27 days 8 hours have passed since the current world was generated.

A.6What happens on Kosls when wipe day arrives?

The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7What position does Kosls occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Kosls holds #15,353, in the top 69% of all ranked servers.

A.8What is the population level of Kosls?

On Kosls, 0 of the 20 slots are occupied at present. The mean population for the last seven days is 0.

Tags, lists

A.9How should the tags on Kosls be interpreted?

Tags from Kosls, read by the game's server browser, are gmvanilla (Game mode): This is survival in its vanilla form; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Kosls be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Kosls: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern Kosls?

No gather rate appears in the name of Kosls. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.12On which map does Kosls take place?

The game generates Kosls's procedural map at size 4,000, from seed 6738. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13How do you connect to Kosls?

Press F1 inside Rust to open the console and enter client.connect 85.190.162.19:10100. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp20Max players. 20 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.