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locServ47

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 85.236.190.20:28015

Abstract

We describe the public Rust server locServ47, reached at 85.236.190.20:28015. At the last check it held 0 of 20 places, against a seven-day mean of 0 and a peak of 31. It ranks #5,981 of all servers, the top 27%. It last wiped 25d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 1
Rank2#5,981top 27%
Last wipe25d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040001:0010:0019:0004:0013:0023:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep.

4Rank

The server stands in the top 27% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct14 Oct21 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 3 Oct, 06:1125d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of locServ47
Figure 5: The map: Procedural Map, size 3000, seed 3221155. Open on RustMaps.
Table 4: The server's published settings.
Address85.236.190.20:28015
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 06:17 UTC
Hostname–
First seen23 Sep 2026
MapProcedural Map
Size3000
Seed3221155

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average236/275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average153/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average27/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average15/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average32/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average42/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of locServ47 smooth?

Its average server fps over the last 48 hours was 186, with a minimum of 143. The highest number of entities it carried was 48,485, comprising buildings, deployables and all other objects. Its highest memory usage was 2,206 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does locServ47 have?

There is no region published for locServ47. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 85.236.190.20:28015 is its address.

A.3What is the online status and reliability of locServ47?

At the present moment, locServ47 is online. It last restarted around 4 days 17 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 86%, with 144 of 168 hours online. It was first observed on 23 September 2026 by Rust Statistics.

A.4What version of Rust is run on locServ47?

Rust network protocol 2635 and build 168909 is the version that locServ47 runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does locServ47 wipe?

There are not yet enough recorded wipes for locServ47 to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 25 days 18 hours.

A.6How would you describe wipe day on locServ47?

Recent wipes saw an average peak of 3 players. The peak on the latest wipe came 29 hours after it began.

Player count

A.7What is the rank of locServ47 among Rust servers?

The seven-day player-hours ranking puts locServ47 at #5,981, within the top 27% of ranked servers.

A.8How would you characterise the player activity on locServ47?

The current population of locServ47 is 0, drawn from 20 slots. Over the last week the count averages 0 players and reaches 3 at its height. Of the last 48 hours, the peak hour falls at 07:00 UTC, with an average of 1 players.

Tags and filters

A.9What do the tags associated with locServ47 signify?

The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): It offers 20 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which locServ47 publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can locServ47 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that locServ47 fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does locServ47 operate?

The name of locServ47 states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on locServ47?

The game generates locServ47's procedural map at size 3,000, from seed 3221155. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What steps are required to join locServ47?

Enter client.connect 85.236.190.20:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp20Max players. It offers 20 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.