Rust Test Local
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 7d ago · 85.251.89.125:28015
Abstract
We describe the public Rust server Rust Test Local, reached at 85.251.89.125:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,423 of all servers, the top 69%. It last wiped 8d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 6.7 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 50% | else halves by day 3 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 20 Oct, 23:438d ago | 1 | – | running | 1 |
| Fri 9 Oct, 13:3919d ago | 1 | – | 11.4 d | 1 |
| Fri 18 Sep, 07:5641d ago | 1 | halved by day 3 | 21.2 d | 0 |
| Fri 18 Sep, 00:1141d ago | 1 | – | 0.3 d | 1 |
| Wed 16 Sep, 00:2543d ago | 1 | held half | 2 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 85.251.89.125:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 23:43 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average | 393/400 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 339/350 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 38/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average | 34/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 47/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average | 157/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does Rust Test Local have?
A region is not published by Rust Test Local. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 85.251.89.125:28015.
A.2What is the reliability of Rust Test Local, and is it online?
Right now, Rust Test Local is offline, and the last time it was seen was 7 days 21 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.3What version of Rust is run on Rust Test Local?
Rust Test Local is running Rust network protocol 2634 and build 167234 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4What schedule does Rust Test Local follow for wipes?
No next wipe can be predicted for Rust Test Local since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 8 days 10 hours.
A.5What characterises wipe day on Rust Test Local?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. In the other cases, the population fell below half by day 3.
Player count
A.6How does Rust Test Local compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Rust Test Local holds #15,423, in the top 69% of all ranked servers.
A.7At what level does Rust Test Local operate in terms of players?
Rust Test Local is not online now; 7 days 21 hours have passed since it was last seen.
Tags and filters
A.8What is the meaning of the tags on Rust Test Local?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167234 (Build): This server runs game build 167234; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set, which Rust Test Local publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Rust Test Local be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Rust Test Local: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.10What are the settings and rules that govern Rust Test Local?
No gather rate appears in the name of Rust Test Local. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC is inactive: the anti-cheat from Valve is off.
A.11What is the map for Rust Test Local?
A procedural map, generated by the game, is what Rust Test Local runs.
Connection
A.12What steps are required to join Rust Test Local?
Enter client.connect 85.251.89.125:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167234,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167234 | Build. This server runs game build 167234. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.