Rust StatisticsWorking papers on every public Rust server · 54,841 players now

Rust Test Local

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 7d ago · 85.251.89.125:28015

Abstract

We describe the public Rust server Rust Test Local, reached at 85.251.89.125:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,423 of all servers, the top 69%. It last wiped 8d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,423top 69%
Last wipe8d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct12 Oct22 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6.7 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 3
Tue 20 OctFri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 20 Oct, 23:438d ago 1 – running 1
Fri 9 Oct, 13:3919d ago 1 – 11.4 d 1
Fri 18 Sep, 07:5641d ago 1 halved by day 3 21.2 d 0
Fri 18 Sep, 00:1141d ago 1 – 0.3 d 1
Wed 16 Sep, 00:2543d ago 1 held half 2 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address85.251.89.125:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 23:43 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average393/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average339/350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average38/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average34/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average47/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average157/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Rust Test Local have?

A region is not published by Rust Test Local. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 85.251.89.125:28015.

A.2What is the reliability of Rust Test Local, and is it online?

Right now, Rust Test Local is offline, and the last time it was seen was 7 days 21 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What version of Rust is run on Rust Test Local?

Rust Test Local is running Rust network protocol 2634 and build 167234 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4What schedule does Rust Test Local follow for wipes?

No next wipe can be predicted for Rust Test Local since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 8 days 10 hours.

A.5What characterises wipe day on Rust Test Local?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. In the other cases, the population fell below half by day 3.

Player count

A.6How does Rust Test Local compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Rust Test Local holds #15,423, in the top 69% of all ranked servers.

A.7At what level does Rust Test Local operate in terms of players?

Rust Test Local is not online now; 7 days 21 hours have passed since it was last seen.

Tags and filters

A.8What is the meaning of the tags on Rust Test Local?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167234 (Build): This server runs game build 167234; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set, which Rust Test Local publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Rust Test Local be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rust Test Local: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.10What are the settings and rules that govern Rust Test Local?

No gather rate appears in the name of Rust Test Local. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC is inactive: the anti-cheat from Valve is off.

A.11What is the map for Rust Test Local?

A procedural map, generated by the game, is what Rust Test Local runs.

Connection

A.12What steps are required to join Rust Test Local?

Enter client.connect 85.251.89.125:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167234,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167234Build. This server runs game build 167234.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.