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Tin & Blood

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 37d ago · 85.72.240.52:35005

Abstract

We describe the public Rust server Tin & Blood, reached at 85.72.240.52:35005. It is offline at the last check, against a seven-day mean of 01. It ranks #15,491 of all servers, the top 69%. It last wiped 46d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,491top 69%
Last wipe46d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map, size 6000, seed 1789661113. Open on RustMaps.
Table 3: The server's published settings.
Address85.72.240.52:35005
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 20:46 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size6000
Seed1789661113

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average569/700
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average33/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average72/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average296/400
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average125/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average120/225

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Tin & Blood based?

No region is published by Tin & Blood. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 85.72.240.52:35005.

A.2What is the reliability of Tin & Blood, and is it online?

Right now, Tin & Blood is offline, and the last time it was seen was 37 days 7 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 19 September 2026.

A.3What is the Rust version for Tin & Blood?

Rust network protocol 2633 and build 164530 is the version that Tin & Blood runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on Tin & Blood?

There are not yet enough recorded wipes for Tin & Blood to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 46 days 1 hours ago.

Player count

A.5What is the rank of Tin & Blood among Rust servers?

The seven-day player-hours ranking puts Tin & Blood at #15,491, within the top 69% of ranked servers.

A.6How would you characterise the player activity on Tin & Blood?

The last recorded sighting of Tin & Blood was 37 days 7 hours ago; it is offline now.

Tags, lists

A.7What do the tags associated with Tin & Blood signify?

Tags from Tin & Blood, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Tin & Blood be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Tin & Blood fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern Tin & Blood?

Its name carries no gather rate for Tin & Blood. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.10On which map does Tin & Blood take place?

Size 6,000 and seed 1789661113 define the procedural, game-generated map on Tin & Blood. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.11How do you connect to Tin & Blood?

Press F1 inside Rust to open the console and enter client.connect 85.72.240.52:35005. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. It offers 100 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs164530Build. This server runs game build 164530.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.