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InternalTrainServer""

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 13m ago · 87.151.212.210:28015

Abstract

We describe the public Rust server InternalTrainServer"", reached at 87.151.212.210:28015. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,405 of all servers, the top 69%. It last wiped 4h ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,405top 69%
Last wipe4h agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
0123400:0009:0018:0004:0013:0022:00Wiped Tue 27 Oct, 19:08 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.2 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak0players, last three wipes
Thu 8 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 19:084h ago – – running 0
Thu 8 Oct, 18:5219d ago 0 – – 0
Sun 4 Oct, 18:2123d ago 0 – 4 d 0
Fri 2 Oct, 15:5325d ago 0 – 2.1 d 0
Thu 1 Oct, 19:06fw26d ago 0 – 0.9 d 0
Fri 25 Sep, 11:4432d ago 0 – 6.3 d 0
Thu 17 Sep, 18:1140d ago 1 halved by day 3 7.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address87.151.212.210:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 19:08 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average488/625
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average31/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average49/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average250/325
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average98/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average109/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is InternalTrainServer"" based?

No region is published by InternalTrainServer"". Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 87.151.212.210:28015.

A.2What is the online status and reliability of InternalTrainServer""?

InternalTrainServer"" is currently online. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What version of Rust is run on InternalTrainServer""?

Rust network protocol 2635 and build 168909 is the version that InternalTrainServer"" runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does InternalTrainServer"" wipe?

No next wipe can be predicted for InternalTrainServer"" since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 4 hours.

A.5How would you describe wipe day on InternalTrainServer""?

Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6What position does InternalTrainServer"" occupy in the ranking of Rust servers?

Ranked by player hours across seven days, InternalTrainServer"" holds #15,405, in the top 69% of all ranked servers.

A.7What is the population level of InternalTrainServer""?

The current population of InternalTrainServer"" is 0, drawn from 10 slots. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.8How should the tags on InternalTrainServer"" be interpreted?

Tags from InternalTrainServer"", read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can InternalTrainServer"" be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that InternalTrainServer"" fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and map

A.10What are the settings and rules that govern InternalTrainServer""?

The name of InternalTrainServer"" states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on InternalTrainServer""?

On InternalTrainServer"" the terrain is procedural, built by the game itself.

How to join

A.12What steps are required to join InternalTrainServer""?

Enter client.connect 87.151.212.210:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.