Development Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 15d ago · 88.138.7.73:28015
Abstract
We describe the public Rust server Development Server, reached at 88.138.7.73:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,351 of all servers, the top 61%. It last wiped 19d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 88.138.7.73:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 19:02 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average | 544/575 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 361/400 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average | 36/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average | 44/250 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average | 157/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average | 77/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Development Server have?
No region is published by Development Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 88.138.7.73:28015.
A.2What is the reliability of Development Server, and is it online?
At the present moment, Development Server is offline; it was last seen 15 days 19 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 12 October 2026.
A.3What version of Rust is run on Development Server?
Development Server is running Rust network protocol 2634 and build 167231 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4On what cycle does Development Server wipe?
The record of Development Server's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 19 days 15 hours have passed since the current world was generated.
Player count
A.5What is the rank of Development Server among Rust servers?
Ranked by player hours across seven days, Development Server holds #13,351, in the top 61% of all ranked servers.
A.6How would you characterise the player activity on Development Server?
At this moment Development Server is offline, having last been seen 15 days 19 hours ago.
Tags, lists
A.7What do the tags associated with Development Server signify?
Tags from Development Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can Development Server be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that Development Server fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.9Under what rules and settings does Development Server operate?
Its name carries no gather rate for Development Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.
A.10On which map does Development Server take place?
The game generates the map on Development Server; that format is procedural.
How to join
A.11What is the process for joining Development Server?
Enter client.connect 88.138.7.73:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs167231 | Build. The game build is 167231. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.