Development Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 19d ago · 88.190.99.68:28015
Abstract
We describe the public Rust server Development Server, reached at 88.190.99.68:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,607 of all servers, the top 61%. It last wiped 19d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 9 Oct, 14:5319d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 88.190.99.68:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 14:53 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average | 160/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 95/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 15/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average | 17/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average | 15/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average | 17/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Development Server?
No region is published by Development Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 88.190.99.68:28015.
A.2What is the online status and reliability of Development Server?
At the present moment, Development Server is offline; it was last seen 19 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 14 September 2026.
A.3What version of Rust is run on Development Server?
Rust network protocol 2634 and build 167398 is the version that Development Server runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4On what cycle does Development Server wipe?
Too few wipes by Development Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 19 days 12 hours have passed since the current world was generated.
A.5What happens on Development Server when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 1 hours after the latest wipe.
Player count
A.6What position does Development Server occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Development Server at #13,607, within the top 61% of ranked servers.
A.7At what level does Development Server operate in terms of players?
Development Server is not online now; 19 days 8 hours have passed since it was last seen.
Tags and filters
A.8How should the tags on Development Server be interpreted?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp2 (Max players): It offers 2 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset, which Development Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Development Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Development Server fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.10Under what rules and settings does Development Server operate?
The name of Development Server states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.
A.11What map is in use on Development Server?
The game generates the map on Development Server; that format is procedural.
Connection
A.12What is the process for joining Development Server?
Enter client.connect 88.190.99.68:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp2 | Max players. It offers 2 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167398 | Build. Build 167398 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.