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Gamed!de

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 89.163.187.239:28015

Abstract

We describe the public Rust server Gamed!de, reached at 89.163.187.239:28015. At the last check it held 0 of 8 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,825 of all servers, the top 44%. It last wiped 2d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/80% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#9,825top 44%
Last wipe2d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123405:0014:0023:0009:0018:0003:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304005:0014:0023:0009:0018:0003:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 44% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 20:062d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Gamed!de
Figure 5: The map: Procedural Map, size 4500, seed 1586544950. Open on RustMaps.
Table 4: The server's published settings.
Address89.163.187.239:28015
Region–
Max players8
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 20:06 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size4500
Seed1586544950

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average222/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average15/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average18/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average130/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average44/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average41/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Gamed!de perform well?

The server fps averaged 30 over the last 48 hours, never dropping below 24. Its entity count reached a maximum of 115,849, including buildings, deployables and all other world objects. The peak memory usage was 3,941 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is Gamed!de based?

No region is published by Gamed!de. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 89.163.187.239:28015.

A.3What is the reliability of Gamed!de, and is it online?

At the present moment, Gamed!de is online. The uptime it reports indicates a restart about 2 days 7 hours ago. Of the 48 hours in the last 2 full days, 48 were served, an availability of 100%. It was first observed on 25 October 2026 by Rust Statistics.

A.4What version of Rust is run on Gamed!de?

Gamed!de is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does Gamed!de follow for wipes?

There are not yet enough recorded wipes for Gamed!de to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 2 days 8 hours.

A.6What characterises wipe day on Gamed!de?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7What is the rank of Gamed!de among Rust servers?

Ranked by player hours across seven days, Gamed!de holds #9,825, in the top 44% of all ranked servers.

A.8At what level does Gamed!de operate in terms of players?

On Gamed!de, 0 of the 8 slots are occupied at present. Over the last week the count averages 0 players and reaches 1 at its height.

Tags, lists

A.9How should the tags on Gamed!de be interpreted?

Tags from Gamed!de, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp8 (Max players): It offers 8 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Gamed!de be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Gamed!de fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.11Under what rules and settings does Gamed!de operate?

The name of Gamed!de states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.12On which map does Gamed!de take place?

Size 4,500 and seed 1586544950 define the procedural, game-generated map on Gamed!de. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What steps are required to join Gamed!de?

Enter client.connect 89.163.187.239:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp8Max players. It offers 8 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.