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typical test5

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 39d ago · 9.244.16.170:28025

Abstract

We describe the public Rust server typical test5, reached at 9.244.16.170:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #15,398 of all servers. It last wiped 39d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,398no region published
Last wipe39d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address9.244.16.170:28025
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe19 Sep 2026, 06:13 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average605/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average377/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average47/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average35/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average137/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average160/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is typical test5 based?

A region is not published by typical test5. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 9.244.16.170:28025.

A.2What is the reliability of typical test5, and is it online?

At the present moment, typical test5 is offline; it was last seen 39 days 13 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 19 September 2026.

A.3What version of Rust is run on typical test5?

Rust network protocol 2633 and build 164530 is the version that typical test5 runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does typical test5 wipe?

Too few wipes by typical test5 have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 39 days 14 hours ago.

Player count

A.5What position does typical test5 occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts typical test5 at #15,398, within the top – of ranked servers.

A.6How would you characterise the player activity on typical test5?

typical test5 is not online now; 39 days 13 hours have passed since it was last seen.

Tags, lists

A.7How should the tags on typical test5 be interpreted?

Tags from typical test5, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can typical test5 be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that typical test5 fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does typical test5 operate?

The name of typical test5 states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC is active: that is Valve's anti-cheat.

A.10What is the map for typical test5?

The game generates the map on typical test5; that format is procedural.

How to join

A.11What steps are required to join typical test5?

Press F1 inside Rust to open the console and enter client.connect 9.244.16.170:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. It offers 100 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs164530Build. The game build is 164530.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.