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Development Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 43d ago · 90.120.25.91:28015

Abstract

We describe the public Rust server Development Server, reached at 90.120.25.91:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,288 of all servers. It last wiped 43d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,288no region published
Last wipe43d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address90.120.25.91:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe15 Sep 2026, 12:53 UTC
Hostname–
First seen15 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average562/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average360/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average44/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average41/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average119/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average131/300

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Development Server have?

No region is published by Development Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 90.120.25.91:28015 is its address.

A.2What is the online status and reliability of Development Server?

At the present moment, Development Server is offline; it was last seen 43 days 8 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 15 September 2026.

A.3What is the Rust version for Development Server?

Rust network protocol 2633 and build 163794 is the version that Development Server runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on Development Server?

The record of Development Server's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 43 days 8 hours have passed since the current world was generated.

Population

A.5How does Development Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Development Server at #13,288, within the top – of ranked servers.

A.6How would you characterise the player activity on Development Server?

At this moment Development Server is offline, having last been seen 43 days 8 hours ago.

Tags and filters

A.7What is the meaning of the tags on Development Server?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set, which Development Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Development Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Development Server fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on Development Server?

No gather rate appears in the name of Development Server. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.10What map is in use on Development Server?

On Development Server the terrain is procedural, built by the game itself.

Connection

A.11What is the process for joining Development Server?

Press F1 inside Rust to open the console and enter client.connect 90.120.25.91:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. The slot count is 10.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs163794Build. The game build is 163794.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.