Rust StatisticsWorking papers on every public Rust server · 86,491 players now

Staging Crossjoin Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 32d ago · 91.1.111.20:28025

Abstract

We describe the public Rust server Staging Crossjoin Test, reached at 91.1.111.20:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #13,973 of all servers, the top 61%. It last wiped 32d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/250% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,973top 61%
Last wipe32d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address91.1.111.20:28025
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe25 Sep 2026, 15:49 UTC
Hostname–
First seen25 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average762/825
Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average51/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average110/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average414/500
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average237/300
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average181/300

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Staging Crossjoin Test have?

No region is published by Staging Crossjoin Test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 91.1.111.20:28025.

A.2What is the online status and reliability of Staging Crossjoin Test?

Staging Crossjoin Test is currently offline, with the last sighting 32 days 4 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 25 September 2026 by Rust Statistics.

A.3What is the Rust version for Staging Crossjoin Test?

Rust network protocol 2634 and build 165824 is the version that Staging Crossjoin Test runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does Staging Crossjoin Test follow for wipes?

Too few wipes by Staging Crossjoin Test have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 32 days 4 hours have passed since the current world was generated.

Player count

A.5What is the rank of Staging Crossjoin Test among Rust servers?

The seven-day player-hours ranking puts Staging Crossjoin Test at #13,973, within the top 61% of ranked servers.

A.6What is the population level of Staging Crossjoin Test?

At this moment Staging Crossjoin Test is offline, having last been seen 32 days 4 hours ago.

Tags, lists

A.7What is the meaning of the tags on Staging Crossjoin Test?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs165824 (Build): This server runs game build 165824; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set, which Staging Crossjoin Test publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Staging Crossjoin Test be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Staging Crossjoin Test: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on Staging Crossjoin Test?

No gather rate appears in the name of Staging Crossjoin Test. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.10On which map does Staging Crossjoin Test take place?

On Staging Crossjoin Test the terrain is procedural, built by the game itself.

Connection

A.11What steps are required to join Staging Crossjoin Test?

Press F1 inside Rust to open the console and enter client.connect 91.1.111.20:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp2Max players. The slot count is 2.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs165824Build. This server runs game build 165824.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.