Staging Crossjoin Test
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 32d ago · 91.1.111.20:28025
Abstract
We describe the public Rust server Staging Crossjoin Test, reached at 91.1.111.20:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #13,973 of all servers, the top 61%. It last wiped 32d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 91.1.111.20:28025 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Sep 2026, 15:49 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average | 762/825 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average | 51/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average | 110/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average | 414/500 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average | 237/300 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average | 181/300 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Staging Crossjoin Test have?
No region is published by Staging Crossjoin Test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 91.1.111.20:28025.
A.2What is the online status and reliability of Staging Crossjoin Test?
Staging Crossjoin Test is currently offline, with the last sighting 32 days 4 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 25 September 2026 by Rust Statistics.
A.3What is the Rust version for Staging Crossjoin Test?
Rust network protocol 2634 and build 165824 is the version that Staging Crossjoin Test runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4What schedule does Staging Crossjoin Test follow for wipes?
Too few wipes by Staging Crossjoin Test have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 32 days 4 hours have passed since the current world was generated.
Player count
A.5What is the rank of Staging Crossjoin Test among Rust servers?
The seven-day player-hours ranking puts Staging Crossjoin Test at #13,973, within the top 61% of ranked servers.
A.6What is the population level of Staging Crossjoin Test?
At this moment Staging Crossjoin Test is offline, having last been seen 32 days 4 hours ago.
Tags, lists
A.7What is the meaning of the tags on Staging Crossjoin Test?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs165824 (Build): This server runs game build 165824; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set, which Staging Crossjoin Test publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Staging Crossjoin Test be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Staging Crossjoin Test: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.9Which settings and rules are in force on Staging Crossjoin Test?
No gather rate appears in the name of Staging Crossjoin Test. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.
A.10On which map does Staging Crossjoin Test take place?
On Staging Crossjoin Test the terrain is procedural, built by the game itself.
Connection
A.11What steps are required to join Staging Crossjoin Test?
Press F1 inside Rust to open the console and enter client.connect 91.1.111.20:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp2 | Max players. The slot count is 2. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs165824 | Build. This server runs game build 165824. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.