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test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 26d ago · 91.108.1.121:28015

Abstract

We describe the public Rust server test, reached at 91.108.1.121:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,771 of all servers, the top 68%. It last wiped 26d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/750% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,771top 68%
Last wipe26d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address91.108.1.121:28015
Region–
Max players75
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 20:35 UTC
Hostname–
First seen1 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average246/300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average15/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average33/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average120/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average46/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average51/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is test based?

There is no region published for test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 91.108.1.121:28015 is its address.

A.2How reliable is test, and is it currently online?

Right now, test is offline, and the last time it was seen was 26 days 2 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 1 October 2026 by Rust Statistics.

A.3What is the Rust version for test?

Rust network protocol 2634 and build 166494 is the version that test runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on test?

Too few wipes by test have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 26 days 6 hours ago.

Player count

A.5What is the rank of test among Rust servers?

The seven-day player-hours ranking puts test at #15,771, within the top 68% of ranked servers.

A.6What is the population level of test?

The last recorded sighting of test was 26 days 2 hours ago; it is offline now.

Tags and filters

A.7How should the tags on test be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set, which test publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can test be found among the Rust Statistics lists and filters?

These Rust Statistics lists include test: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on test?

Its name carries no gather rate for test. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.10On which map does test take place?

On test the terrain is procedural, built by the game itself.

Connection

A.11What is the process for joining test?

Enter client.connect 91.108.1.121:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp75,ptrak,$r?,v2634,gmrust,cs166494,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp75Max players. 75 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166494Build. The game build is 166494.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.