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DevServer

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 39d ago · 91.123.151.181:28015

Abstract

We describe the public Rust server DevServer, reached at 91.123.151.181:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,412 of all servers. It last wiped 39d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,412no region published
Last wipe39d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address91.123.151.181:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe19 Sep 2026, 05:42 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average548/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average357/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average44/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average37/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average118/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average128/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is DevServer based?

There is no region published for DevServer. Rust Statistics does not look up the machine's location; it shows where the server says it is. 91.123.151.181:28015 is its address.

A.2What is the reliability of DevServer, and is it online?

Right now, DevServer is offline, and the last time it was seen was 39 days 7 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 19 September 2026.

A.3What is the Rust version for DevServer?

The version of Rust on DevServer is network protocol 2633 and build 164530, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on DevServer?

There are not yet enough recorded wipes for DevServer to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 39 days 15 hours have passed since the current world was generated.

Population

A.5How does DevServer compare with other Rust servers in the rankings?

Ranked by player hours across seven days, DevServer holds #15,412, in the top – of all ranked servers.

A.6At what level does DevServer operate in terms of players?

DevServer is not online now; 39 days 7 hours have passed since it was last seen.

Tags and filters

A.7What is the meaning of the tags on DevServer?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset, which DevServer publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can DevServer be found among the Rust Statistics lists and filters?

The Rust Statistics lists that DevServer fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern DevServer?

No gather rate appears in the name of DevServer. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is inactive: the anti-cheat from Valve is off.

A.10On which map does DevServer take place?

A procedural map, generated by the game, is what DevServer runs.

How to join

A.11What steps are required to join DevServer?

Enter client.connect 91.123.151.181:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. It offers 10 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs164530Build. The game build is 164530.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.