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[DE] SteppenWolf*s PVE-Staging Insel (Test)

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Offline · checked 12d ago · 91.17.105.228:28025

Abstract

We describe the public Rust server [DE] SteppenWolf*s PVE-Staging Insel (Test), reached at 91.17.105.228:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #13,771 of all servers, the top 64%. It last wiped 12d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,771top 64%
Last wipe12d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 64% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.1 daysbetween real wipes
Wipe-day peak1players, last three wipes
Fri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 16 Oct, 09:2612d ago 1 – running 0
Thu 15 Oct, 07:3613d ago 1 – 1.1 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address91.17.105.228:28025
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 10:10 UTC
Hostname–
First seen15 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average164/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average160/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average17/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average15/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average7/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average76/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does [DE] SteppenWolf*s PVE-Staging Insel (Test) have?

There is no region published for [DE] SteppenWolf*s PVE-Staging Insel (Test). Rust Statistics does not look up the machine's location; it shows where the server says it is. 91.17.105.228:28025 is its address.

A.2What is the reliability of [DE] SteppenWolf*s PVE-Staging Insel (Test), and is it online?

Right now, [DE] SteppenWolf*s PVE-Staging Insel (Test) is offline, and the last time it was seen was 12 days 19 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 15 October 2026.

A.3What version of Rust is run on [DE] SteppenWolf*s PVE-Staging Insel (Test)?

[DE] SteppenWolf*s PVE-Staging Insel (Test) is running Rust network protocol 2635 and build 168230 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on [DE] SteppenWolf*s PVE-Staging Insel (Test)?

Too few wipes by [DE] SteppenWolf*s PVE-Staging Insel (Test) have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 12 days 20 hours ago.

A.5What characterises wipe day on [DE] SteppenWolf*s PVE-Staging Insel (Test)?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6What position does [DE] SteppenWolf*s PVE-Staging Insel (Test) occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts [DE] SteppenWolf*s PVE-Staging Insel (Test) at #13,771, within the top 64% of ranked servers.

A.7At what level does [DE] SteppenWolf*s PVE-Staging Insel (Test) operate in terms of players?

At this moment [DE] SteppenWolf*s PVE-Staging Insel (Test) is offline, having last been seen 12 days 19 hours ago.

Tags, lists

A.8What do the tags associated with [DE] SteppenWolf*s PVE-Staging Insel (Test) signify?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168230 (Build): The game build is 168230; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set, which [DE] SteppenWolf*s PVE-Staging Insel (Test) publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can [DE] SteppenWolf*s PVE-Staging Insel (Test) be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that [DE] SteppenWolf*s PVE-Staging Insel (Test) fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.10Under what rules and settings does [DE] SteppenWolf*s PVE-Staging Insel (Test) operate?

Its name carries no gather rate for [DE] SteppenWolf*s PVE-Staging Insel (Test). No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for [DE] SteppenWolf*s PVE-Staging Insel (Test)?

On [DE] SteppenWolf*s PVE-Staging Insel (Test) the terrain is procedural, built by the game itself.

Connection

A.12What steps are required to join [DE] SteppenWolf*s PVE-Staging Insel (Test)?

Press F1 inside Rust to open the console and enter client.connect 91.17.105.228:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,gmrust,cs168230,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp1Max players. The slot count is 1.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168230Build. The game build is 168230.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.