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Devblog 301 LAN

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 35d ago · 91.195.137.181:28015

Abstract

We describe the public Rust server Devblog 301 LAN, reached at 91.195.137.181:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,670 of all servers, the top 71%. It last wiped 36d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,670top 71%
Last wipe36d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address91.195.137.181:28015
Region– · ger
Max players20
Group limit8, the default
Wipe schedule–
Last wipe23 Sep 2026, 09:30 UTC
Hostname–
First seen23 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average538/575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average430/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average167/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average57/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average221/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average304/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Devblog 301 LAN based?

No region is published by Devblog 301 LAN, though its region code is ger. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 91.195.137.181:28015 is its address.

A.2How reliable is Devblog 301 LAN, and is it currently online?

At the present moment, Devblog 301 LAN is offline; it was last seen 35 days 2 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 23 September 2026.

A.3What is the Rust version for Devblog 301 LAN?

The version of Rust on Devblog 301 LAN is network protocol 2602 and build 132924, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4On what cycle does Devblog 301 LAN wipe?

The record of Devblog 301 LAN's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 36 days 5 hours ago.

Population

A.5What position does Devblog 301 LAN occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Devblog 301 LAN at #15,670, within the top 71% of ranked servers.

A.6What is the population level of Devblog 301 LAN?

Devblog 301 LAN is not online now; 35 days 2 hours have passed since it was last seen.

Tags, lists

A.7How should the tags on Devblog 301 LAN be interpreted?

Tags from Devblog 301 LAN, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp20 (Max players): It offers 20 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2602 (Protocol): Your game must run protocol 2602 to connect; cs132924 (Build): The game build is 132924; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rger (Region code): ger is the code recorded for this server's region. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Devblog 301 LAN be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Devblog 301 LAN fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does Devblog 301 LAN operate?

The name of Devblog 301 LAN states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Community is its category in the server browser. The server has VAC off, Valve's anti-cheat.

A.10On which map does Devblog 301 LAN take place?

On Devblog 301 LAN the terrain is procedural, built by the game itself.

Connection

A.11How do you connect to Devblog 301 LAN?

Press F1 inside Rust to open the console and enter client.connect 91.195.137.181:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$rger,v2602,gmrust,cs132924,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp20Max players. It offers 20 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2602Protocol. Your game must run protocol 2602 to connect.
cs132924Build. The game build is 132924.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$rgerRegion code. ger is the code recorded for this server's region.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.