WhyNotRust
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 14m ago · 91.229.114.120:28015
Abstract
We describe the public Rust server WhyNotRust, reached at 91.229.114.120:28015 and hosted in NA (us5). At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,083 of all servers, the top 23%, and #867 in NA. It last wiped 25d ago.
Keywordsvanilla
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 23% of all ranked servers, the top 47% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.9 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 16:4025d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08fw27d ago | 1 | – | 1.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 91.229.114.120:28015 |
|---|---|
| Region | NA · us5 |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 16:40 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4000 |
| Seed | 1361231414 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], rust community servers listed [3], unmodded rust server list [4] and Rust wipe forecast [5].
| Server | Players |
|---|---|
| Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average | 18/250 |
| Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average | 17/250 |
| Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 206 on average | 168/250 |
| Rustoria.co - US MondaysNA · groups of 12+ · weekly · 158 on average | 131/200 |
| Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average | 5/100 |
| Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average | 11/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of WhyNotRust smooth?
Over the past 48 hours, it ran at an average of 86 server fps, with a low of 51. Buildings, deployables and all other world objects counted together reached a maximum of 91,862 entities. Its highest memory usage was 2,777 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of WhyNotRust?
Its region code is us5, and WhyNotRust lists itself in North America with the NA tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 91.229.114.120:28015.
A.3What is the online status and reliability of WhyNotRust?
WhyNotRust is online at this time. Based on the uptime it reports, the last restart occurred about 1 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for WhyNotRust?
WhyNotRust is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on WhyNotRust?
The record of WhyNotRust's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 25 days 17 hours ago.
A.6What happens on WhyNotRust when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 29 hours after the latest wipe.
Player count
A.7How does WhyNotRust compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives WhyNotRust #5,083, in the top 23% of ranked servers and #867 in North America.
A.8At what level does WhyNotRust operate in terms of players?
At this moment 0 players are on WhyNotRust, which has 100 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 1 players, 11:00 UTC was the busiest hour of the past 48.
Tags, lists
A.9What is the meaning of the tags on WhyNotRust?
gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rus5 (Region code): us5 is the code recorded for this server's region; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; NA (North America): In the server browser it is filed under North America: these are the tags WhyNotRust publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can WhyNotRust be found among the Rust Statistics lists and filters?
The Rust Statistics lists that WhyNotRust fits are: Rust community servers, measured, North American server statistics and Vanilla Rust servers. These filters on the server list return it: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Settings and map
A.11Under what rules and settings does WhyNotRust operate?
Its name carries no gather rate for WhyNotRust. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it under Community. The server's own description is vanilla: nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.
A.12What is the map for WhyNotRust?
Generated by the game from seed 1361231414, the procedural map on WhyNotRust measures 4,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
How to join
A.13What is the process for joining WhyNotRust?
Enter client.connect 91.229.114.120:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp100 | Max players. The slot count is 100. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$rus5 | Region code. us5 is the code recorded for this server's region. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Region | |
NA | North America. In the server browser it is filed under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
- [4]Rust Statistics. Unmodded rust server list. ruststatistics.org/top-vanilla-rust-servers.
- [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.