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JRs

Rust Statistics

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Online · checked 7m ago · 91.229.114.90:28120

Abstract

We describe the public Rust server JRs, reached at 91.229.114.90:28120 and hosted in NA (us5). At the last check it held 0 of 25 places, against a seven-day mean of 0 and a peak of 11. It ranks #5,572 of all servers, the top 25%, and #931 in NA. It last wiped 6d ago.

Keywordsvanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/250% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#5,572top 25%; #931 in NA
Last wipe6d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608015:0000:0009:0019:0004:0013:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 25% of all ranked servers, the top 50% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap20.2 daysbetween real wipes
Wipe-day peak0players, last three wipes
Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 23 Oct, 01:566d ago 1 – running 0
Fri 2 Oct, 21:2126d ago 0 – 20.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of JRs
Figure 5: The map: Procedural Map, size 4500, seed 722508191. Open on RustMaps.
Table 4: The server's published settings.
Address91.229.114.90:28120
RegionNA · us5
Max players25
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 01:56 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed722508191

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], rust community servers listed [3], 1x rust servers [4] and upcoming Rust wipes [5].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average27/250
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average31/250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 207 on average153/250
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 160 on average117/200
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average5/100
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average11/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of JRs smooth?

Its average server fps over the last 48 hours was 52, with a minimum of 32. The highest number of entities it carried was 125,218, comprising buildings, deployables and all other objects. The peak memory usage was 3,519 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is JRs based?

Its region code is us5, and JRs lists itself in North America with the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 91.229.114.90:28120.

A.3What is the reliability of JRs, and is it online?

JRs is online at this time. It last restarted around 5 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for JRs?

The version of Rust on JRs is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on JRs?

Too few wipes by JRs have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 6 days 13 hours ago.

A.6How would you describe wipe day on JRs?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 1 hours after it began.

Population

A.7What position does JRs occupy in the ranking of Rust servers?

On player hours over seven days JRs is #5,572, within the top 25% of all ranked servers; within North America it is #931.

A.8At what level does JRs operate in terms of players?

On JRs, 0 of the 25 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 1. Averaging 1 players, 11:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9How should the tags on JRs be interpreted?

Tags from JRs, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp25 (Max players): 25 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): The code us5 identifies the server's region; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; NA (North America): The server browser lists this server under North America. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can JRs be found among the Rust Statistics lists and filters?

Rust community servers, measured, North American server statistics and Vanilla Rust servers are the Rust Statistics lists that JRs fits. You will find it on the server list filtered by: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11Under what rules and settings does JRs operate?

The name of JRs states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC is active: that is Valve's anti-cheat.

A.12On which map does JRs take place?

The game generates JRs's procedural map at size 4,500, from seed 722508191. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What is the process for joining JRs?

Press F1 inside Rust to open the console and enter client.connect 91.229.114.90:28120. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp25Max players. 25 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$rus5Region code. The code us5 identifies the server's region.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Region
NANorth America. The server browser lists this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  4. [4]Rust Statistics. 1x rust servers. ruststatistics.org/top-vanilla-rust-servers.
  5. [5]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.