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SLASHPLAY server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 21h ago · 91.98.186.88:28015

Abstract

We describe the public Rust server SLASHPLAY server, reached at 91.98.186.88:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,399 of all servers, the top 69%. It last wiped 21h ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,399top 69%
Last wipe21h agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak0players, last three wipes
Thu 22 OctTue 20 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 12:0921h ago – – running 0
Thu 22 Oct, 08:246d ago 0 – 5.2 d 0
Tue 20 Oct, 15:497d ago 0 – 1.7 d 0
Thu 15 Oct, 18:0912d ago 0 – 4.9 d 0
Thu 8 Oct, 22:2919d ago 0 – 6.8 d 0
Thu 8 Oct, 12:1119d ago 0 – 0.4 d 0
Wed 7 Oct, 09:2921d ago 0 – 1.1 d 0
Tue 6 Oct, 10:5821d ago 0 – 0.9 d 0
Sun 4 Oct, 02:0524d ago 0 – 2.4 d 0
Sat 3 Oct, 15:1024d ago 0 – 0.5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address91.98.186.88:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 12:09 UTC
Hostname–
First seen2 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average500/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average328/325
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average34/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average36/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average165/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average74/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does SLASHPLAY server have?

A region is not published by SLASHPLAY server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 91.98.186.88:28015 is its address.

A.2What is the reliability of SLASHPLAY server, and is it online?

SLASHPLAY server is currently offline, with the last sighting 21 hours ago. Of the 168 hours in the last 7 full days, 2 were served, an availability of 1%. Its first appearance in Rust Statistics's records is 2 October 2026.

A.3What version of Rust is run on SLASHPLAY server?

Rust network protocol 2635 and build 168909 is the version that SLASHPLAY server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does SLASHPLAY server wipe?

No next wipe can be predicted for SLASHPLAY server since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 21 hours have passed since the current world was generated.

A.5What characterises wipe day on SLASHPLAY server?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.6What is the rank of SLASHPLAY server among Rust servers?

The seven-day player-hours ranking puts SLASHPLAY server at #15,399, within the top 69% of ranked servers.

A.7At what level does SLASHPLAY server operate in terms of players?

At this moment SLASHPLAY server is offline, having last been seen 21 hours ago. The seven-day average for this server is 0 players.

Tags and filters

A.8What is the meaning of the tags on SLASHPLAY server?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set, which SLASHPLAY server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can SLASHPLAY server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that SLASHPLAY server fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and map

A.10Which settings and rules are in force on SLASHPLAY server?

No gather rate appears in the name of SLASHPLAY server. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.11On which map does SLASHPLAY server take place?

On SLASHPLAY server the terrain is procedural, built by the game itself.

Connection

A.12How do you connect to SLASHPLAY server?

Enter client.connect 91.98.186.88:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. The slot count is 50.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.