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Parachute Test - Launch Site

Rust Statistics

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Offline · checked 28d ago · 92.237.133.78:28015

Abstract

We describe the public Rust server Parachute Test - Launch Site, reached at 92.237.133.78:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,792 of all servers, the top 66%. It last wiped 30d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,792top 66%
Last wipe30d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 66% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address92.237.133.78:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe28 Sep 2026, 15:27 UTC
Hostname–
First seen28 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 547 on average630/725
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average517/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 303 on average60/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 303 on average41/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 268 on average152/225
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average249/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Parachute Test - Launch Site?

There is no region published for Parachute Test - Launch Site. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 92.237.133.78:28015.

A.2How reliable is Parachute Test - Launch Site, and is it currently online?

Parachute Test - Launch Site is currently offline, with the last sighting 28 days 17 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 28 September 2026.

A.3What is the Rust version for Parachute Test - Launch Site?

Rust network protocol 2633 and build 165217 is the version that Parachute Test - Launch Site runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on Parachute Test - Launch Site?

The record of Parachute Test - Launch Site's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 30 days 1 hours ago.

Player count

A.5What position does Parachute Test - Launch Site occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Parachute Test - Launch Site at #15,792, within the top 66% of ranked servers.

A.6What is the population level of Parachute Test - Launch Site?

At this moment Parachute Test - Launch Site is offline, having last been seen 28 days 17 hours ago.

Tags, lists

A.7What do the tags associated with Parachute Test - Launch Site signify?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which Parachute Test - Launch Site publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Parachute Test - Launch Site be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Parachute Test - Launch Site fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern Parachute Test - Launch Site?

The name of Parachute Test - Launch Site states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on Parachute Test - Launch Site?

On Parachute Test - Launch Site the terrain is procedural, built by the game itself.

How to join

A.11What steps are required to join Parachute Test - Launch Site?

Enter client.connect 92.237.133.78:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. The slot count is 10.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. The game build is 165217.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.