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RustVisualLab LOCAL

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 93.170.160.47:28025

Abstract

We describe the public Rust server RustVisualLab LOCAL, reached at 93.170.160.47:28025. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #11,114 of all servers, the top 50%. It last wiped 1d ago.

Keywordspve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#11,114top 50%
Last wipe1d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75111:0012:0013:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 50% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.6 daysbetween real wipes
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 10:571d ago – – running 0
Mon 26 Oct, 19:472d ago 1 – 0.6 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address93.170.160.47:28025
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 10:57 UTC
Hostname–
First seen26 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2], live pve population [3] and servers wiping soon [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average5/200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average5/200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average22/200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average25/200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average9/150
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average4/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does RustVisualLab LOCAL have?

A region is not published by RustVisualLab LOCAL. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 93.170.160.47:28025.

A.2What is the online status and reliability of RustVisualLab LOCAL?

At the present moment, RustVisualLab LOCAL is offline; it was last seen 42 hours ago. Its uptime over the last full days (2 days) was 6%, with 3 of 48 hours online. It was first observed on 26 October 2026 by Rust Statistics.

A.3What is the Rust version for RustVisualLab LOCAL?

Rust network protocol 2635 and build 168909 is the version that RustVisualLab LOCAL runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4On what cycle does RustVisualLab LOCAL wipe?

Too few wipes by RustVisualLab LOCAL have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 44 hours have passed since the current world was generated.

A.5How would you describe wipe day on RustVisualLab LOCAL?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 16 hours after it began.

Player count

A.6What position does RustVisualLab LOCAL occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts RustVisualLab LOCAL at #11,114, within the top 50% of ranked servers.

A.7At what level does RustVisualLab LOCAL operate in terms of players?

RustVisualLab LOCAL is not online now; 42 hours have passed since it was last seen. Over the last week the count averages 1 players and reaches 1 at its height. The busiest hour of the last 48 is 13:00 UTC, averaging 1 players.

Tags, lists

A.8What do the tags associated with RustVisualLab LOCAL signify?

Tags from RustVisualLab LOCAL, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^p (PvE): Player fighting is off; danger comes from the world. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can RustVisualLab LOCAL be found among the Rust Statistics lists and filters?

These Rust Statistics lists include RustVisualLab LOCAL: Rust community servers, measured and Rust PvE servers: live list. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10Under what rules and settings does RustVisualLab LOCAL operate?

The name of RustVisualLab LOCAL states no gather rate. At 8 players, the group limit equals the game's default. The mode is pve, which means no player-versus-player fighting. It is a community server, as the browser's Community listing shows. The server has VAC off, Valve's anti-cheat.

A.11What map is in use on RustVisualLab LOCAL?

On RustVisualLab LOCAL the terrain is procedural, built by the game itself.

Connection

A.12What is the process for joining RustVisualLab LOCAL?

Enter client.connect 93.170.160.47:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp1Max players. The slot count is 1.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.