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RUST PVE [RU] staging

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 33d ago · 93.85.224.86:28015

Abstract

We describe the public Rust server RUST PVE [RU] staging, reached at 93.85.224.86:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,280 of all servers, the top 67%. It last wiped 33d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/5000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,280top 67%
Last wipe33d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep.

4Rank

The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.8 daysbetween real wipes
Wipe-day peak2players, last three wipes
Fri 25 SepThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 25 Sep, 13:1233d ago 1 – running 2
Thu 24 Sep, 17:0134d ago 3 – 0.8 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RUST PVE [RU] staging
Figure 5: The map: Procedural Map, size 3600, seed 1234567. Open on RustMaps.
Table 4: The server's published settings.
Address93.85.224.86:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe25 Sep 2026, 13:12 UTC
Hostname–
First seen24 Sep 2026
MapProcedural Map
Size3600
Seed1234567

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are eu rust server list [2], unmodded rust community servers [3] and next Rust wipe times [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average138/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average255/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of RUST PVE [RU] staging?

Without a region tag from RUST PVE [RU] staging, its name still points to Europe. Rust Statistics does not look up the machine's location; it shows where the server says it is. 93.85.224.86:28015 is its address.

A.2What is the online status and reliability of RUST PVE [RU] staging?

Right now, RUST PVE [RU] staging is offline, and the last time it was seen was 33 days 6 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 24 September 2026.

A.3What version of Rust is run on RUST PVE [RU] staging?

RUST PVE [RU] staging is running Rust network protocol 2634 and build 165787 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does RUST PVE [RU] staging wipe?

There are not yet enough recorded wipes for RUST PVE [RU] staging to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 33 days 7 hours have passed since the current world was generated.

A.5How would you describe wipe day on RUST PVE [RU] staging?

Recent wipes saw an average peak of 2 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6What position does RUST PVE [RU] staging occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts RUST PVE [RU] staging at #15,280, within the top 67% of ranked servers.

A.7How would you characterise the player activity on RUST PVE [RU] staging?

RUST PVE [RU] staging is not online now; 33 days 6 hours have passed since it was last seen.

Tags and filters

A.8How should the tags on RUST PVE [RU] staging be interpreted?

Tags from RUST PVE [RU] staging, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs165787 (Build): Build 165787 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can RUST PVE [RU] staging be found among the Rust Statistics lists and filters?

European Rust servers and Rust community servers, measured are the Rust Statistics lists that RUST PVE [RU] staging fits. You will find it on the server list filtered by: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does RUST PVE [RU] staging operate?

Its name carries no gather rate for RUST PVE [RU] staging. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on RUST PVE [RU] staging?

Generated by the game from seed 1234567, the procedural map on RUST PVE [RU] staging measures 3,600. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12How do you connect to RUST PVE [RU] staging?

Enter client.connect 93.85.224.86:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2634,gmrust,cs165787,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp500Max players. 500 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs165787Build. Build 165787 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Eu rust server list. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  4. [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.