Devblog 301 LAN
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 33d ago · 94.139.255.199:28015
Abstract
We describe the public Rust server Devblog 301 LAN, reached at 94.139.255.199:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,363 of all servers, the top 71%. It last wiped 35d ago.
Keywordspve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 94.139.255.199:28015 |
|---|---|
| Region | – · eu1 |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Sep 2026, 09:30 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2], live pve population [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average | 33/200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average | 4/200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average | 31/200 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average | 29/200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average | 17/150 |
| [EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average | 0/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Devblog 301 LAN?
Its region code is eu1, but Devblog 301 LAN publishes no region. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 94.139.255.199:28015.
A.2What is the online status and reliability of Devblog 301 LAN?
Devblog 301 LAN is currently offline, with the last sighting 33 days 15 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 24 September 2026.
A.3What is the Rust version for Devblog 301 LAN?
Rust network protocol 2602 and build 132924 is the version that Devblog 301 LAN runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4What schedule does Devblog 301 LAN follow for wipes?
There are not yet enough recorded wipes for Devblog 301 LAN to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 35 days 20 hours.
Player count
A.5How does Devblog 301 LAN compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Devblog 301 LAN holds #16,363, in the top 71% of all ranked servers.
A.6How would you characterise the player activity on Devblog 301 LAN?
At this moment Devblog 301 LAN is offline, having last been seen 33 days 15 hours ago.
Tags and filters
A.7What is the meaning of the tags on Devblog 301 LAN?
Tags from Devblog 301 LAN, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The team cap is 8, which is the game default; v2602 (Protocol): Joining requires the same game version: protocol 2602; cs132924 (Build): Build 132924 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $reu1 (Region code): The code eu1 identifies the server's region; ^p (PvE): The threat is the world, not other players. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Devblog 301 LAN be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Devblog 301 LAN: Rust community servers, measured and Rust PvE servers: live list. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Settings and map
A.9Under what rules and settings does Devblog 301 LAN operate?
No gather rate appears in the name of Devblog 301 LAN. No cap is given beyond the game's default of 8 players per group. The mode is pve, which means no player-versus-player fighting. Community is its category in the server browser. VAC is inactive: the anti-cheat from Valve is off.
A.10On which map does Devblog 301 LAN take place?
On Devblog 301 LAN the terrain is procedural, built by the game itself.
Connection
A.11What steps are required to join Devblog 301 LAN?
Enter client.connect 94.139.255.199:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp20 | Max players. The slot count is 20. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2602 | Protocol. Joining requires the same game version: protocol 2602. |
cs132924 | Build. Build 132924 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$reu1 | Region code. The code eu1 identifies the server's region. |
| Gameplay | |
^p | PvE. The threat is the world, not other players. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.