Rust StatisticsWorking papers on every public Rust server · 52,726 players now

Rust Devblog Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 20d ago · 94.229.17.136:28015

Abstract

We describe the public Rust server Rust Devblog Server, reached at 94.229.17.136:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,901 of all servers, the top 72%. It last wiped 30d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,901top 72%
Last wipe30d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address94.229.17.136:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe28 Sep 2026, 00:32 UTC
Hostname–
First seen7 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average451/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average307/325
Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average22/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average30/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average157/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average75/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Rust Devblog Server?

A region is not published by Rust Devblog Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 94.229.17.136:28015 is its address.

A.2How reliable is Rust Devblog Server, and is it currently online?

At the present moment, Rust Devblog Server is offline; it was last seen 20 days 11 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 7 October 2026.

A.3What is the Rust version for Rust Devblog Server?

Rust Devblog Server is running Rust network protocol 2362 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does Rust Devblog Server follow for wipes?

Too few wipes by Rust Devblog Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 30 days 9 hours.

Player count

A.5How does Rust Devblog Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Rust Devblog Server holds #15,901, in the top 72% of all ranked servers.

A.6What is the population level of Rust Devblog Server?

At this moment Rust Devblog Server is offline, having last been seen 20 days 11 hours ago.

Tags, lists

A.7How should the tags on Rust Devblog Server be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): It offers 10 slots; v2362 (Protocol): The game protocol is 2362; your client must match it to join; ptrak (Networking): The network layer is RakNet, standard for the game; hil2cpp (Custom tag): A non-standard tag, applied by the owner or a plugin; stok (Custom tag): A non-standard tag, applied by the owner or a plugin, which Rust Devblog Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Rust Devblog Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Rust Devblog Server fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Settings and map

A.9Under what rules and settings does Rust Devblog Server operate?

The name of Rust Devblog Server states no gather rate. The group limit is not published. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. VAC is not in use; Valve's anti-cheat is off.

A.10What is the map for Rust Devblog Server?

The game generates the map on Rust Devblog Server; that format is procedural.

Connection

A.11What is the process for joining Rust Devblog Server?

Press F1 inside Rust to open the console and enter client.connect 94.229.17.136:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. It offers 10 slots.
v2362Protocol. The game protocol is 2362; your client must match it to join.
ptrakNetworking. The network layer is RakNet, standard for the game.
Other
hil2cppCustom tag. A non-standard tag, applied by the owner or a plugin.
stokCustom tag. A non-standard tag, applied by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.